130,593 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
 
                
                
                
                
                
             
         
        
            
            
            
                
                set dressing progress backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                reduced draw distance on mesh rubble decals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hood_and_cuffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                set dressing progress backup, fixed terrain tolerances around toxic puddles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Bikes -> main + manifest rebuild
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk motorbike gibs to not overlap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added upper bound to obstacle blocking
Code cleanup
Better error messages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Manifest, fix missing content
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improved collision responses to be resolved positionally without adding velocity into the system
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed summing of position adjustments with sibling constraints and removed their rotation contribution
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased bike player death thresholds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                set dressing progress backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                better lod distances for turret cctv and turret base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prisoner hood removes compass UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushing a player causes the player 5 damage.
If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss.
Progress between attempts is still maintained when not interrupted by a push.
 
                
                
                
                
                
             
         
        
            
            
            
                
                restored upper floor and lower floors set dressing in radhouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushing a handcuffed player now causes 5 damage to the handcuffed player.
Added Handcuffs.restrainedPushDamage convar to control the damage.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hood_and_cuffs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from renderlod_hlod_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bigger colliders, don't clip into walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ping_estimation_dispose -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed bike spawn points at mining outpost, power substation, supermarket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent bikes rolling far away after a player jumps off, add drag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed several issues that were impacting motorbike spawns in monuments:
-Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes
-Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future
-Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats)
S2P junkyard, water treatment, airfield and trainyard