243,486 Commits over 3,898 Days - 2.60cph!

42 Days Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
42 Days Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
42 Days Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
42 Days Ago
More stages
42 Days Ago
Fixed wood piles being set as ore
42 Days Ago
world_update_2 -> radioactive_water
42 Days Ago
Added Prefabs/Templates for a bunch of useful stuff
42 Days Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
42 Days Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
42 Days Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
42 Days Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
42 Days Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
42 Days Ago
-Shield Texture tweaks
42 Days Ago
Update: Pool can track container capacity memory overhead - Implemented as an editor-only feature to avoid adding overhead in release I needed to confirm that we don't keep around giant lists/buffers in the pool. Tests: entered play mode in editor
42 Days Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
42 Days Ago
Ginnle NPC Intro Dialogue
42 Days Ago
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42 Days Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
42 Days Ago
Minor improvements (#2120)
42 Days Ago
Revert "Merge remote-tracking branch 'upstream/get-type-remove-cache'" This reverts commit 16f9e5de46448d334f13aea853ae6d13b3d36581, reversing changes made to 608fac6f22814e3eeb4609c80c0b5f08205e24ed. Keep the cache but add a way to rebuild it properly
42 Days Ago
Update spanish.lua in the terrortown gamemode (#2118)
42 Days Ago
Fixed attempt to index global 'sam' (a nil value) (#2121)
42 Days Ago
Additional checks for ice sheets to avoid rivers
42 Days Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
42 Days Ago
Fixed some additional oddities where rivers meet ocean
42 Days Ago
Mostly working, can't edit graphs
43 Days Ago
Fixed several GenerateOceanTopology oversights
43 Days Ago
Update playground_testing.scene
43 Days Ago
Basic jumppad
43 Days Ago
Compiling again
43 Days Ago
-Shield Prefabs
43 Days Ago
-Shield world model prefab + LOD and pivot changes
43 Days Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
43 Days Ago
Fix fireball isStationary compile error when compiling in None mode
43 Days Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
43 Days Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
43 Days Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
43 Days Ago
Enable divesite_plane_COL r/w
43 Days Ago
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43 Days Ago
Blunderbuss + frontier hatchet backpack offsets
43 Days Ago
Differentiate between cloud vs missing map in inspector
43 Days Ago
Merge from hill_cliffs_splat
43 Days Ago
Merge from world_update_2
43 Days Ago
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43 Days Ago
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43 Days Ago
Rock splat removal added to coastal cliffs
43 Days Ago
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43 Days Ago
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43 Days Ago
Fix fireball not be set to rest when it should have been
43 Days Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478