126,143 Commits over 4,171 Days - 1.26cph!

51 Days Ago
Disable WearableRandomMaterial, was just an internal test
51 Days Ago
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51 Days Ago
Clean: fix code formatting Tests: none, trivial change
51 Days Ago
FriendsList is a UI_Window Added escape capture Cleanup
51 Days Ago
Updating pilot hazmat burstcloth settings
51 Days Ago
Merging food market barge shell meshes plus LODs
51 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
51 Days Ago
merge from stringpool_warnings_investigation
51 Days Ago
Initial helmet variation setup
51 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
51 Days Ago
Fixed checkout result layout issue
51 Days Ago
merge from new_menu
51 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
51 Days Ago
renamed pilot hazmat suit description to pilot suit
51 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
51 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
51 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
51 Days Ago
Adding burstcloth setup to pilot hazmat
51 Days Ago
network++ sav++
51 Days Ago
merge from distanceglowfix
51 Days Ago
merge from rainimprove
51 Days Ago
merge from benchmark_fpslimit_fix
51 Days Ago
merge from car_radio_rpc_fix
51 Days Ago
merge from weapons_attachment_stats_updating
51 Days Ago
merge from fix_terrain_hole_clipping
51 Days Ago
merge from fix_primitive_typo
51 Days Ago
Re-encode foliage asset data
51 Days Ago
update from naval_update
51 Days Ago
Merge from tutorial_baked_foliage_removal
51 Days Ago
Scene changes
51 Days Ago
Update some outdated splats on tutorial island
51 Days Ago
Merge from main
51 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
51 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
51 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
51 Days Ago
Allow the mannequin inventory to be opened
51 Days Ago
Codegen
51 Days Ago
Merge from pilot_hazmat_dlc
51 Days Ago
Merge from main
51 Days Ago
new_menu -> main
51 Days Ago
Compile fix (remove old convar)
51 Days Ago
new_menu -> main
51 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
51 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
51 Days Ago
new_menu -> main
51 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
51 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
51 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
51 Days Ago
Merge from main
51 Days Ago
Added helmet pattern tests