142,969 Commits over 4,383 Days - 1.36cph!

44 Days Ago
Merge from brutalist_skin_shadows_fix
44 Days Ago
Merge from camera_fog_fix
44 Days Ago
Merge from manifest_size_optimization
44 Days Ago
Merge from server_side_server_list_filters
44 Days Ago
Merge from easter_fixes_2026
44 Days Ago
Fixed incorrect item id on ladder hatch
44 Days Ago
Merge from armored_ladder_hatch
44 Days Ago
Merge from shield_idle_collider
44 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
44 Days Ago
Merge from main
44 Days Ago
Merge from shield_idle_collider
44 Days Ago
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44 Days Ago
Merge from Armored_ladder_hatch
44 Days Ago
Descriptions, fix guide mesh offset on triangle
44 Days Ago
Temp crafting costs
44 Days Ago
Icons
44 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
44 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
44 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
44 Days Ago
Merge from viewmodel_early_disable_fix
44 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
44 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
44 Days Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
44 Days Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
44 Days Ago
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44 Days Ago
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44 Days Ago
Updated eyetransform in rustplayer.fbx
44 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
44 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
44 Days Ago
restore
44 Days Ago
merge from main
44 Days Ago
Updated server side ragdoll bone pos data
44 Days Ago
Apartment complex b file cleanup
44 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
44 Days Ago
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44 Days Ago
updated faberge egg H - added full rig - animated excavator
44 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
44 Days Ago
Add todo comments
44 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
44 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
44 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
44 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
44 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
44 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
44 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
44 Days Ago
Apartment complex b more damage progress
44 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
44 Days Ago
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44 Days Ago
Arctic hazmat skin pass
44 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools