134,353 Commits over 4,293 Days - 1.30cph!

2 Months Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
2 Months Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
2 Months Ago
merge from main
2 Months Ago
Reworked the supply drop to fix the visual regression.
2 Months Ago
Add proper null check when dismounting weapon seats
2 Months Ago
Merge from parent
2 Months Ago
Compile fix
2 Months Ago
merge from boat_building
2 Months Ago
Updating rf transmitter deploy animation
2 Months Ago
Predict reload syncvar
2 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
2 Months Ago
- Apply head animations to be in reference to the starting head position/rotation
2 Months Ago
blowpipe animation updates
2 Months Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
2 Months Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
2 Months Ago
Merge from horse_medsyringe_healing
2 Months Ago
Fix mission event for healing using wrong prefab ID
2 Months Ago
mini fridge corpse mesh
2 Months Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
2 Months Ago
Merge from parent
2 Months Ago
viewmodel camera animations for rear 50cal
2 Months Ago
merge from tax_convars_rename
2 Months Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
2 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
2 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
2 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
2 Months Ago
main -> unskinned_windmill
2 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
2 Months Ago
Fix broken diving goggles
2 Months Ago
Update to crockery textures
2 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
2 Months Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
2 Months Ago
Merge: from main
2 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
2 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
2 Months Ago
Merge from parent
2 Months Ago
Merge from rpg_skin
2 Months Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
2 Months Ago
static speargun prefab cleanup
2 Months Ago
removed renderer batch on compound bow placed on non lodgroup type object
2 Months Ago
gun display rack weapons wont cast shadows
2 Months Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
2 Months Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
2 Months Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
2 Months Ago
Merge from floating_cities
2 Months Ago
S2P all FC's + HLOD
2 Months Ago
Fixed some missing farm access dialogue
2 Months Ago
Missing file
2 Months Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
2 Months Ago
Merge from parent