249,539 Commits over 3,959 Days - 2.63cph!

48 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
48 Days Ago
Fixed SceneInformation not saving SceneTags metadata
48 Days Ago
merge ice_sculpture -> main
48 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
48 Days Ago
Don't spawn the player until we hit combat phase, kill local player if we exit combat phase
48 Days Ago
Catapult projectiles cleanup
48 Days Ago
Added new ballista bolt items
48 Days Ago
Compile fix
48 Days Ago
ice sculpture pedestal gibs first pass
48 Days Ago
Ammo in hud
48 Days Ago
re-baked construction guide mesh
48 Days Ago
Fixed multiplayer
48 Days Ago
update deployment bounds
48 Days Ago
Layer exclusions when upgrading
48 Days Ago
mesh collision for ice sculpture pedestal
48 Days Ago
Base hud, fetch scene camera in-world instead of having one on the player, weapon is placed manually in PreRender
48 Days Ago
Experiment with arbitrary physics shapes as navmesh obstacles Performance is not good, needs more optimization to be viable. https://files.facepunch.com/lolleko/1b2611b1/sbox-dev_i7IaHMmjKv.mp4
48 Days Ago
merge from main
48 Days Ago
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48 Days Ago
Ignore triggers in NavMesh Generation
48 Days Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
48 Days Ago
lods and meshlod setup
48 Days Ago
Update SceneObject tags of Sprites and Tilesets
48 Days Ago
GameObject.Network is a class !!!!!!
48 Days Ago
mini crossbow viewmodel animations updated
48 Days Ago
Use uncompiled assemblies (#1714)
48 Days Ago
Missing map reference
48 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
48 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
48 Days Ago
Finish line ui
48 Days Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
48 Days Ago
Scene ref gizmo: show one entry per graph, most recently triggered
48 Days Ago
Siege tower prefabs
48 Days Ago
Expose Local/World transform shorthands to ActionGraph
48 Days Ago
Add "skybox" tag for now and draw black background behind minimap to prevent alpha issues
48 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
48 Days Ago
merge from main
48 Days Ago
Fix some couple sounds can't dev cam out of editor Music in tutorial stage
48 Days Ago
More UI cleanup Update fisher interact height
48 Days Ago
impact fx updates
48 Days Ago
Birds Scared Stat Update intro area map Merge branch 'main' of sbox-piecrumb
48 Days Ago
Added Interactable.InteractHeight instead of assuming based on bounds
48 Days Ago
Fix not actually excluding them
48 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups
48 Days Ago
Initial setup
48 Days Ago
added GameTip for additional sculpting controls
48 Days Ago
Added clip brush to lower area, added more coins Added a ton of coins to the intro area, fixed water particles Prevent camera from infinitely zooming out in Pause Menu
48 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
48 Days Ago
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001 Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
48 Days Ago
Fix duplicate GameClosing panels