130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                regenerate static fields to fix compile
- added ResetStaticFields call to codegen clean
                
                
                
                
             
         
        
        
            
            
            
                
                Restored deep sea floating city prefab
Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed debug.printanimators command NREing when finding a null animator controller
                
                
                
                
             
         
        
        
            
            
            
                
                Update: feed dynamic bundle hashset externally to AssetBundleBackend
This allows us to reuse the const instead of hardcoding a raw string
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                merge from refridgeration_feedback -> main
                
                
                
                
             
         
        
            
            
            
                
                Clean: pre-review cleanup
- got rid of unit test as it doesn't prove anything and relied on API that's not promoted (or needed atm)
- formatting fixes, dead code removal
- got rid of fallback inspector code
Tests: editor compiles in all configs
                
                
                
                
             
         
        
            
            
            
                
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                Merge: from storetakeover_icons
- Storetakeovers and related resources now can be dynamically loaded/unloaded
Tests: navigated through the store and inventory while taking memory snapshots
                
                
                
                
             
         
        
            
            
            
                
                Merge: from merge_with_atlas
- General improvements to editor workflow
- Fixing outstanding bugs and TODOs
- Updated all assets again to catch up with atlas work
Tests: navigated through the store and inventory while taking memory snapshots
                
                
                
                
             
         
        
            
            
            
                
                RPG Incendiary Ammo - Changed models import settings
                
                
                
                
             
         
        
            
            
            
                
                If a claimant boat to a target is removed then inform the other boats that a new claimant position has opened up
This means if you kill the main boat attacking you, the other boats waiting in the attack 'queue' can have a stab at killing you instead
                
                
                
                
             
         
        
        
        
            
            
            
                
                ResetStaticFields on LightLOD
                
                
                
                
             
         
        
            
            
            
                
                RPG High Velocity Ammo - Added models textures and materials
                
                
                
                
             
         
        
            
            
            
                
                more floating walkways work on set dressing
refining floating_city_2 layout
                
                
                
                
             
         
        
        
            
            
            
                
                Much better near and far distances when dealing with the boat coordinator
Debugging
                
                
                
                
             
         
        
            
            
            
                
                Connected both water catchers to the water barrel in the farm barge
                
                
                
                
             
         
        
            
            
            
                
                more floating walkways work on set dressing
                
                
                
                
             
         
        
            
            
            
                
                remplaced mesh colliders with primitive
                
                
                
                
             
         
        
            
            
            
                
                Clean: replace a path with a named constant
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove dead UI_Store::overlayPages variable
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                Updating texture bundles to enable texture streaming on all skins
                
                
                
                
             
         
        
        
            
            
            
                
                floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
                
                
                
                
             
         
        
            
            
            
                
                fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
                
                
                
                
             
         
        
            
            
            
                
                Fixed mess table static prefab not being mountable
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
                
                
                
                
             
         
        
            
            
            
                
                Update: don't open first tab during UI_Store warmup
Helps avoid early bundle loads
Tests: interacted with the store in editor
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix NRE when clicking packs on DLC screen
- DLC screen now uses path proxies for prefabs
- also fixed database backend not tracking release refcount properly (funny I made this mistake twice >.>)
The overlay prefabs are assigned to ui/store.bundle, which when unloaded breaks the stored reference.
Tests: in editor navigated to dlc page and tried clicking on all tiles - all opened as pages
                
                
                
                
             
         
        
        
            
            
            
                
                Fix cannons using the wrong dismount points when on a boat
                
                
                
                
             
         
        
        
            
            
            
                
                fixed BP fragment clipping inside desk at air field 
s2p
                
                
                
                
             
         
        
            
            
            
                
                sewer banch BP clipping fix
                
                
                
                
             
         
        
            
            
            
                
                sewer branch BP single pickup fix
s2p
                
                
                
                
             
         
        
            
            
            
                
                fixed excavator coal_pile out of terrain on certain seeds
                
                
                
                
             
         
        
            
            
            
                
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                Reduce cannon ball damage
                
                
                
                
             
         
        
        
            
            
            
                
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                Fix missing boat building station deployment mesh
                
                
                
                
             
         
        
            
            
            
                
                Removed MonumentInfo component from floating city 1 and 2 scenes
                
                
                
                
             
         
        
            
            
            
                
                Update: activate path proxies for UI
- fix a bug with UI_SteamInventory using released textures
This CL breaks prefab and texture dependencies. Going to validate standalone next
Tests: using bundle backend, interacted with store in editor