125,573 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
1 Year Ago
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
1 Year Ago
Merge from main
1 Year Ago
Fixed tooltips that extend over the edge of the screen not getting properly offset to keep all the text on screen (likely broken in the emoji update)
1 Year Ago
No point having a maxDistance param on IsVisibleAndCanSee, with the way it casts both ways
1 Year Ago
Admin tools now also allow disabling the Performance Text UI
1 Year Ago
Add a button on the map view to toggle vending machine visibility (maps to client.ShowVendingMachinesOnMap) Convar is ignored on the death and marketplace screens
1 Year Ago
Optimize shotgun traps by using the TC of the shotgun trap instead of the player it is trying to shoot at Cache the TC for 3 seconds in shotgun trap (we still check auth normally)
1 Year Ago
Optimize turrets on the server by caching if there are any un-authed target in range & skip scanning targets if that is the case Mark auth as dirty when players are removed from auth or come into trigger range while unauthed Add Action onto TriggerBase for OnEntityEnterTrigger() and OnEntityLeaveTrigger()
1 Year Ago
WIP vertex paint for wind shader
1 Year Ago
Dracula cape lods Dracula cape no longer hides hair Material adjustments
1 Year Ago
Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well
1 Year Ago
Final torchholder enabled state. Blue bottomed atlas variant.
1 Year Ago
Updated skinning Proper burstcloth bone names
1 Year Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
1 Year Ago
Major clean up in preparation for integration of accumulation-based DoF and AA
2 Years Ago
Merge from beltbar_text
2 Years Ago
Added ConVar.UI.showBeltBarBinds, defaults to false. Starting the tutorial defaults it to true.
2 Years Ago
Display actual keybind buttons bound for belt bar slots instead of just 1-6. Added Input.OnKeybindChanged event, called whenever a bind is changed. Belt buttons listen to keybind change event and update as required.
2 Years Ago
Merge from main
2 Years Ago
Show keybind text for belt bar buttons
2 Years Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
2 Years Ago
Merge from island_spawning
2 Years Ago
Tutorial crafting objectives are now highlighted in the crafting menu
2 Years Ago
Unsaved
2 Years Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
2 Years Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
2 Years Ago
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
2 Years Ago
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam Still lots of issues with holding weapons
2 Years Ago
Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix
2 Years Ago
Added high bone count test
2 Years Ago
Debug force open map no longer constantly turns the map on and off
2 Years Ago
Large explosion stuff & temp working files.
2 Years Ago
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2 Years Ago
Temporarily disable cloth sash
2 Years Ago
merge from cached_server_browser_2
2 Years Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from post-radial-blur
2 Years Ago
Added ExplosionScreenBounceFade script
2 Years Ago
Added explosions overlay script
2 Years Ago
Fixed radial blur line endings
2 Years Ago
Small NRE fix to LensDirtinessEffect
2 Years Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
2 Years Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
2 Years Ago
wip / testing
2 Years Ago
First version of post-process radial blur
2 Years Ago
merge from main -> global_networked_bases