121,171 Commits over 4,018 Days - 1.26cph!
FastDebugDraw: Established compatibility with the current DDraw system
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
Reduce foot sliding, rebuild manifest, fix charge
Updated Textures LODs and guidemesh for static ballista
Setup crocodile fsm and animator
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
viewmodel mini crossbow
- reduced dryfire repeat rate
- cleanup, removed uneeded model prefab, renaming
Warming and cooling Tea variations
added warming and cooling tea
updated decal sheet to include warming and cooling tea icon
Texture updates and LODs for Ballista Mounts
Merge from tiger as there are a lof of shared improvements that need to be ported
Towing ropes now do a quick pass to ensure they are consistent lengths
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
Bring over locomotion improvements from tiger branch
Added Mini Crossbow to T1 Tech Tree (now craftable)
NOTE: Temprorary placement on tree. Final placement not decided
Fixed invisible mini crossbow viewmodel (due to recent model changes)
Static ballista protection and health
Fixed both wooden shields not colliding with vehicles when dropped in the world
Prevent siege tower from closing door as a player walks into it (whilst opening)
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike)
- also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
Added groundwatch to the static ballista
Fix shields able to be hit when not in the players hand
Tweaked both ballista deploy volumes
More blockouts added to ziggurat scene
- Added natural beehive (drops honeycomb)
- Honeycomb description
- Manifest
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
exported vineswing player viewmodel and worldmodel anim tests to misc folder
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update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
added two convars to disable temp ragdolling of players and horses separately, both enabled by default
- allowplayertempragdoll
- allowhorsetempragdoll
Updated ziggurat level, added entrance blockout
Restored min sliding time before ragdolling (5s)
Instead of fleeing just after attack, the tiger will flee when slightly injured
Make tiger more reactive when eating or roaring
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel
updated textures and materials
* Fix tiger stopping too abruptly after fleeing and going back into stealth
* Fix tiger accelerating too slowly after landing an attack
* Add better speed logging
Fixed horse hip position fuckery after recovering from ragdoll
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moved towing joint break limits to a convar for experimentation