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111,294 Commits over 3,928 Days - 1.18cph!

6 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
6 Months Ago
lake b and c builds, unity scene setup
6 Months Ago
barnacle clumps prefabs
6 Months Ago
updates to lake_a build
6 Months Ago
Localized and toasted repair failed errors
6 Months Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
6 Months Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
6 Months Ago
Fix memory leak and add more profiler coverage
6 Months Ago
6 Months Ago
Localized server side building errors Moved them out from the chat to the new toast UI
6 Months Ago
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6 Months Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
6 Months Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
6 Months Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
6 Months Ago
Merge from homing_spectate_fix
6 Months Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from spectate_blackout_fix
6 Months Ago
Fixed spectators getting a black screen
6 Months Ago
Merge from underwater_cinematic_blur_fix
6 Months Ago
Show the water line but increase the blur distance to 25m in cinematic mode
6 Months Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
6 Months Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
6 Months Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
6 Months Ago
Merge from main
6 Months Ago
Merge from underwater_cinematic_blur_fix
6 Months Ago
underwater_cinematic convar disables blur effect
6 Months Ago
Fixed vehicle parenting
6 Months Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
6 Months Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
6 Months Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
6 Months Ago
Rocket fire replacement. Old mat reserial.
6 Months Ago
Merge from parent
6 Months Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Nixed ancient chaff fx.
6 Months Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
6 Months Ago
Merge from fix_reserved_slots_joining -> main
6 Months Ago
Ancient file cleanup.
6 Months Ago
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6 Months Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
6 Months Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
6 Months Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
6 Months Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
6 Months Ago
armor scale convars are now replicated and reflected in the UI
6 Months Ago
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
6 Months Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
6 Months Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations