reporust_rebootcancel

111,294 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Add recast DLL with custom bindings
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Merge from main
6 Months Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
6 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
6 Months Ago
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
6 Months Ago
Made window glass less matte and dull.
6 Months Ago
6 Months Ago
File organization
6 Months Ago
Component damage effects inherit velocity, and other related tweaks.
6 Months Ago
roadsign icon rerender
6 Months Ago
Critter displacer back to main camera.
6 Months Ago
Material and LOD update.
6 Months Ago
Beancan and gear icon rerender
6 Months Ago
Removal of normal texture
6 Months Ago
Texture Rename and updates for office_ceiling_light_a
6 Months Ago
merge from tincan_alarm
6 Months Ago
new gear mesh with LODs textures and material basic prefab setup just needs implementing over the old one
6 Months Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
6 Months Ago
missing meta files and .mat files that plastic didn't want to commit last night for some reason
6 Months Ago
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Rin
6 Months Ago
phrases
6 Months Ago
subtracting 101763 RailsFix - worldsize greater than 4000 not booting (server)
6 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
6 Months Ago
snow splat rejection on canyon a and b
6 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
6 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
6 Months Ago
merge from replicated_bush_fx
6 Months Ago
merge from LocomotiveDebrisFix
6 Months Ago
merge from RailsFix
6 Months Ago
merge from runtime_profiling_saved_convar
6 Months Ago
Merge from main
6 Months Ago
Parent merge
6 Months Ago
Unsaved
6 Months Ago
Merge from parent
6 Months Ago
Server compile fix
6 Months Ago
Merge from main
6 Months Ago
Revert the Network visibility grid changes to allow proper layered network grids
6 Months Ago
Full manifest rebuild
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from elevator_vehicle_parent
6 Months Ago
Added trike to office lift allowed list
6 Months Ago
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
6 Months Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
6 Months Ago
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