userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

10 Years Ago
Added SeedRandom.Wanghash
10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Fixed supersampling
10 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
10 Years Ago
Time of Day update to 2.3.0 RC2
10 Years Ago
Made fog non-directional
10 Years Ago
Updated image effect standard assets
10 Years Ago
Some texture import resolution auto-updates
10 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
10 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
10 Years Ago
Updated autospawn prefab layers
10 Years Ago
Garry told me I can probably delete this
10 Years Ago
Fixed ambient light not updating Made fog directional (test)
10 Years Ago
Time of Day update to 2.3.0
10 Years Ago
Deleted old bush and tree art
10 Years Ago
Added placeholder bushes to all forest types
10 Years Ago
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
10 Years Ago
Changed the way random number seeding works (can now request per-position seeds in a nice way)
10 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
10 Years Ago
Removed some unused scripts
10 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
10 Years Ago
Removed legacy billboard system Removed legacy trees
10 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
10 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
10 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Updated RustNative
10 Years Ago
Made ErrorLogger delete error.html files from previous runs
10 Years Ago
Patched CoherentUILibrary for u5b7
10 Years Ago
Made our custom particle shader implement fog the Unity 5 way
10 Years Ago
Fixed linker names in RustNative.bundle
10 Years Ago
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10 Years Ago
Fixed error in the menu background scene
10 Years Ago
Updated RustNative Protocol++ (network + save)
10 Years Ago
Made players walk and sprint slower backwards than forwards Slightly nerfed jumping on slopes (last ground speed = max air speed) Fixed that the landing head bob was being played when leaving water
10 Years Ago
Fixed jump-climb exploit
10 Years Ago
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10 Years Ago
Time of Day update to 2.3.0 prerelease 3
10 Years Ago
Made god rays utilize depth values again (Petur... stahp)
10 Years Ago
Time of Day update to 2.3.0 prerelease 2
10 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
10 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
10 Years Ago
Sky prefab tweaks
10 Years Ago
Time of Day update to 2.3.0 prerelease 1
10 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
10 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
10 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
10 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
10 Years Ago
Made the config file load on startup