reporust_rebootcancel

135,819 Commits over 4,324 Days - 1.31cph!

5 Months Ago
5 Months Ago
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5 Months Ago
Make dynamicOccludees list public so it works with the command
5 Months Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
5 Months Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
5 Months Ago
merge from fix_puzzle_reset_analytics_nre
5 Months Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed WireColorSettings.Get NRE
5 Months Ago
merge from fix_console_chat_message -> main
5 Months Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
5 Months Ago
Add `console_print_color` command to confirm colored console messages work
5 Months Ago
Fix colorOverride being overwritten by LogType
5 Months Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
5 Months Ago
Scientist front turret now points the right way
5 Months Ago
Screen shake & volume stuff.
5 Months Ago
Cannon attack
5 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
5 Months Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
5 Months Ago
merge from fix_painting_rotation_icons
5 Months Ago
merge from haircap_shadow_fix_again
5 Months Ago
merge from fix_steam_invite
5 Months Ago
merge from cargo_oilrig_path_fix2
5 Months Ago
merge from fix_buried_items_loading
5 Months Ago
PT Boat Throttle fix.
5 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
5 Months Ago
disable texture streaming on hair due to leaving "shadow"
5 Months Ago
updating the colliders for the diy hammock
5 Months Ago
PT Update to remove moving turret parts ready for 50cal.
5 Months Ago
merge from deep_sea
5 Months Ago
Tropical2 terrain set to the terrain layer
5 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
5 Months Ago
clean up discarded changes
5 Months Ago
merge from fix_non_harvestable_trees -> naval_update
5 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
5 Months Ago
small engine mesh and textures update
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
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5 Months Ago
xmas floorpapers wip, some more minor tweaks
5 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
5 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
5 Months Ago
bouncing planks setup
5 Months Ago
Fixed cargoship oil rig avoidance
5 Months Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
5 Months Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
5 Months Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
5 Months Ago
SAP anim and audio updates
5 Months Ago
4k cannon textures