reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Fix compile error from System namespace applying to Random class
3 Months Ago
Fix scientists footstep sounds not playing correctly
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
medieval store view setup
3 Months Ago
merge from monument_menu_items -> main
3 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
3 Months Ago
merge from main -> monument_menu_items
3 Months Ago
merge from fix_banlist_allocation -> main
3 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
3 Months Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
3 Months Ago
Merge from main
3 Months Ago
merge from preserve_settings
3 Months Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
3 Months Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
3 Months Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
3 Months Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
3 Months Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
3 Months Ago
Chicken coop tests
3 Months Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
3 Months Ago
Remove test spoiling from corn
3 Months Ago
Iterating
3 Months Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
3 Months Ago
merge from primitive
3 Months Ago
merge from main
3 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
3 Months Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
3 Months Ago
Projectile unparent fixes.
3 Months Ago
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3 Months Ago
Tweaked fireball spawns & speeds.
3 Months Ago
Light bleed fix.
3 Months Ago
FX progress
3 Months Ago
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3 Months Ago
Merge from fridge_changes
3 Months Ago
Remove all mixing references in the cooking UI
3 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
3 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
3 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
3 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
3 Months Ago
Parent merge
3 Months Ago
Model x Materials setup script
3 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
3 Months Ago
Prefab mat update
3 Months Ago
Cherrypick 110351
3 Months Ago
Stopped log spam
3 Months Ago
merge from main
3 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
3 Months Ago
Catapult polish
3 Months Ago
Head ik tweaks