111,444 Commits over 3,928 Days - 1.18cph!
▌▇▇▌▄ ▊▋▋█ ▋▊▄█▊▄_▄█▇▍█▌▋_▍▇▅▅▍
Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
▆▌▌▋▌ ▇█▆▌ ▍▄▅▍▄▉▍▇▆▌▉▆_▉▅▉
▋▉▅▉▇█▄▋ ▋▉▆▇ ▇▉▌▇▍▊ ▋▅ ▄▇▍ ▆▉▆▋▋▉▆▆▊▌ █▍▉▇▆▌▍ ▊▄ ▊▍▄▍▇ ▊▇▇▋ ▉▆▌'▅ █▊▌ ▍▄▊ ▆▅█▇▉█ ▌▉▆▍▊▋▌█▄ ▊▍ ▅▉▍▅█▆▉▊█▍▇ ▉▍█▆▋▆ █▍▅▊█
Merge from monument_scenes -> aux1
Fix root motion not properly handling rotation
▄▉▆▄ ▆▇▌▆▌ ▍▅ ▌█ ▍, ▍▍▍▆ ▉█▅ ▊▋▋▌▋ ▋█ ▊ ▊▊ ▌▄▇▉ ▆▉▉▊▍▆▄▊▅ ▇▌▍▉▊ █▌█'▅ █▋█▋█ (▅█▉█▉▆▇ ▆▋▅▇▊▇█▊▊▅▄▍▉ █▄▋▆▌ ▆▋▆▋▊ ▉▄▉▅ ▇▆█▌▉)
Cliff alignment test scene
Updated player_model bind pose
▍▇█▆▇▌▅ ▅▇▉▅▋▋▌ ▅█▇▌█▌▊ ▊▄▇▉▆▇▍..
█▄▋▄▍▍ ▊▊▆▅█▍▄▇█ ▌▌▅██ █▇▍ ▄█▉█▇▆▉▌▉ ▄▅▌▄ █▅▋▅█▊▌▊▋█ ▆▉▅▋▇ ▅▉ █▋▄▅▋▉▇█▆ █▊▇▍▍▌█ ▇▇▋█▇▄▋ ▉▆ ▇▍▆▍▅█▆ ▊▄▊█▋▍▋▉▇▊▅▆ ▅▇▌▉█ (▄▌▇▉ ▋▅█ ▍▉▌▇▊)
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Quick update to WIP ruin blockouts
- ▅▇▉▉▋▍█ ▊▆▆▊█▄▍▆▌ ▅▆▄▆▇█▆█▌ ▆▋█▌▊ ▍▇▊▋ ▆▇▅▅ ▄▄▅▆▊ ▌▆ ▇ ▌▆▊▊█▍▌▅ ▉▊▅▅▋ █▆▄▌▉ ▇▇ ▌▆▋▌▊▍▆▍ ▅▅▋▇▅▉██
- ▌▅▆▍██ ▆▉▆▄█▉▋▅█▄█▍█▉█▋▄█▋ ▌▄ █▌▋▍▆▄▋ ▅▊▇▇ ▌█▄▅▊▉ ▉▊▆▍▊▋▍▆▄▌ ▍▄▅▋ ▆▉▇▋ ▋█▅▅▉▄▍▌▋ ▅▄▄▉▆▅█▍▅
- ▊▄▌▅▌▋▆ ▅▋▅█▊▅▇▄▆ █▅█▇▄▅▄▌▍ ▋▅ ▍▇▊▍▋ ▋▅▌▇ ▍▉▊▇ ▍▇▆ ▌▇▅▍▋ ▄▆▌ ▍▄▊▄█▍▍ ▅▄▊ ▆▌▄, ▅▋▌▄█▋▇ ▍▉▄▇▋▍ ▆█▌▋█▌▄ ▌▄ ▊▅▄▇▇▍
got rid of noisy rotation constraint gizmo
adjust origin of clothsim on diver ak VM
First pass of jungle ruin blockouts for testing
Added ApplyDecorComponents to PlaceCliffs
▌█▉█▆ ▆▄▊▄▉▆▊▅▋▆▉▍▄ ▋█ ▄▄▉▍▌▌ ▅▆▄▊▆▊▉
Merge replicated_bush_fx -> Aux2
Fixing compile error before it happens :)
Merge vendor_ammoview -> Main
Merge bleed_refillvitals -> Main
subtracting
100806 - trike wheels lod3 normal fix
exported a test wolf run 180 turn left animation
Hook wolf new leap anim, make root motion extractor a context menu tool
▊▌▅▌▋ ▋▊▊▉▅█▆▍▉▌▅▍▊█▋ █▄█▋▊▅▌▌ ▋▍▌▉▋▆ ▉█▍ ▆▆▉▆ ▅▄ ▇▊▍▇▍█ ▋▍ ▄▌▊▅▉▇█▆ ▊▍ ▌▌▉▇▍'▉ ▊▍█▅▋ ▇▌ █▆▍ ▅▄▋▋▍▇ (▄▄▋▊▄▄▍▄▉ ▍▊▊█ ▆█▍▋█▊▍ ▄▊ ▅▋▄▆▌▉▆▇█▍▄█▌▉)
▉▆█▊▄█▉▋▋▆▄▄█▅▇▆▄▍▇▇▌▄▊▌ ▅█ ▋▆█▊▉▄ █▍██ ▍▄▌▊▄█▍▋ ▅▌▄▄ ▄▆ ▌▄▅█▊▉ ▊▉ █▊▊▇▆ ▄▋ ▄▉█▋▌ ▆▄ ▅▊▇█▅▌▊ ▇▇▋ ▅▆▌▉▌ ▄▇▍▌█▊ ▆▍▊▆▌▄▅▇
▉▇▆▍▋ ▍█▄▆█▋▌▄▆ ▍▅▍▅▅▅▉▅▌▍▌█▌▊▊▅▆▌▉▄ / ▋█▍▇▄▊█▍▅█▄▉▉▍▄▉▇▊▌ ▍▋██▆▄▇ ▅▋█▄ ▆▌▇▄▉▉
▆▉▄▉▋ ▊▍▇▍▇▌▌▊▅▌▉▄▉▆▆▍▋▆▋ ▉▊ ▉▄▆▅▅██▉▆▋▊▆ ▆▅ █▄▆▋█▆▅▆ ▆▊▌'▌ ▌▇▉█▆▇▄▅▅▍ ▄▌ ▅█ █▄▌▅▍▋▇ ▄▋▌█▉ ▆▆█▆▌ (▉▆▇ ▊▄▄▌█▆)
▆▄▄▉▍█ ▉▄▌▅█▄▋▅▉▋▉▊▄▋▅▌ ▊▌▄▉▉ ▋▌▇ ▍▄▋▊█▆▄▆▌▄▍▅▇ ▇▋ ▋▌▅▌▌▉▇ ▋▊▅██▅▉ █▍ ▋▆▉▅▇▇▄▊▇▊▇▌▄▋▍█▇▅▆▊
█▍▍▋▊ ▆▄▉▄ ▋▍▋ ▇▄▆▍ ▌▅██ ▋█▉▆▆▉ ▋▍▅▄▄ ▄▆-▋▉▌▇▋█▄▇▉ ▊▉▋▉ █▍▉▄▉▆▊ ▌▍▍▇▋▉▅▉▅ (█▄▋▌█▉▉ ▇▉▅▊▇▄▆▌▄ █▊▄▌▇)
▅█▋▇▇ ▌▉█ ▊▅▇▉ ▆▄▉▋▌▄ ▌▇▆ █▇▉▇▌▋ ▅▇▆▌▄▋▋ ▇▉▍▉▄▋▄ ▍▍ ▍▆ ▋▌▅ ▆▇▉▉▆█ ▅▊▅▆ ▄▉▄█▅▇▇▇ ▌█▋▍▋▇▍▅▇
▆▉▇▆▉ ▄▊▌▄▊▆▌▆▊▊█▋▉▉▊▉▌▊▊ ▍▍▇ ▇▇▉▆▉ ▄▄▌▅▋▍█ ▉█▉▄▊▄█▉▌▅█▄▌██ ▌█▌ ▋▆▊ ▊▆▉▉█▊▋▆▋▉▋▌▄▍▅▍▋▍▊▉ ▇█
▆▌▉█▅▊▆ ▇▆▄▊▋▍▅ ▄▉ ▆▇▋▇ ▄▉▋▆▋▉ ▆▌▋▌ ▄▋▇▅▄▊▄▍ ▉▅▄ ▇▆▋▅▆▄▍▌ ▆▋▇▌ ▄█▊▄▆▊▉▇█
▊▇▍▌█ ▋ ▅█▉▆▋ ▉▆ ▊▆▄▄▉▉▇▍▉▅▊▍▇▋▇▉▋▇▄▋ ▊▋▍▋ ▇▋▆▌ █▊ █▊ ▆▋▋█▄▆ ▅▄▄█ ▅▆▆▌▅▍ ▋▌▌▍▋▌▊
Refillvitals now removes bleed
Check player is god before applying bleed damage
cherrypicking force_mount_opt_out changes
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
Merge from hurt_overlay_changes
cherrypicking hood_and_cuffs branch fixes
▋▍▇▆▅ ▌▄▅█ ▌▍▄▆▊_▍█▋▄▍_▅▅▌▊▌▄▅▅▆▄▆▉
FX for broken road barrier.
Rotated one barrier a little bit to match access lights.
Lighting progress.
Related new mats.
Merge from monument_scenes -> aux1
Run Scene2Scene on all the correctly tagged monuments
- only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
Remove MonumentScene tag from swamp cabins scene