111,446 Commits over 3,928 Days - 1.18cph!
Run Scene2Scene on all the correctly tagged monuments
- only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
Remove MonumentScene tag from swamp cabins scene
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
Add "MonumentScene" tag to all real monuments
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene
- the prevents us from reserializing the source scenes and causing conflicts with other branches
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included)
Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
Disable Master build config for Mac
merge from main -> monument_scenes
merge from timeline_tools
merge from boogie_board_force_fix
merge from seismicsensor_reset_fix
merge from car_door_destroy_fixes
merge from HorseTerrainHoles
merge from fix_compressed_tags_official -> main
Put commas between each compressed tag to fix all issues parsing them
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merge from main -> biome_visuals_2
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
merge from native_memory_stream -> main
Remove command used for testing
Merge from main -> native_memory_stream
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Coastal rocks prefab tweaks
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
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Setup Food Cache Colliders and LOD's
fix for 3p shaky legs when using grenade launcher
Setup Food Cache Materials
Started Food Cache Basic Prefab Setup
Merge from hood_and_cuffs
Fix wolf class not being set to partial
Added a ForceHidden check on item information display calls.
Added ItemModHideInfoPanel which is checked by ForceHidden.
Hide handcuff information panel.
latest wolf run attack animation exported
Added Food Cache Folders, Textures and FBX
Added Boomerang blockout.
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
named cameras individually
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
configured ghostsheet with default length constraints
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
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