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10,594 Commits over 3,683 Days - 0.12cph!

10 Years Ago
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
10 Years Ago
Fixed terrain quality not being applied on initial scene load (Performance++)
10 Years Ago
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
10 Years Ago
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
10 Years Ago
Minor tweaks to the terrain generator configuration
10 Years Ago
Moved water fog volume to the water layer
10 Years Ago
Moved clouds and auroras to the sky layer
10 Years Ago
Ensured that all decor objects are on the world layer
10 Years Ago
Added a dev layer toggle console commands
10 Years Ago
Changed terrain minimum pixel error to 5
10 Years Ago
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10 Years Ago
Reduced rock count slightly Protocol++
10 Years Ago
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
10 Years Ago
Set shininess on all rock materials
10 Years Ago
Color matched (ish) sand rocks
10 Years Ago
Fixed rock shader being too dark
10 Years Ago
Disabled auto material import for some meshes
10 Years Ago
Merge from terrgen Protocol++
10 Years Ago
Fixed missing material references on almost all snow rocks (careful with material meta files)
10 Years Ago
Updated spawn handler prefab
10 Years Ago
Added min/max values to all filter types, added temperature filter
10 Years Ago
Merge from main
10 Years Ago
Fixed server compile error (please review)
10 Years Ago
Fixed material of scaled rocks forgetting its texture references
10 Years Ago
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
10 Years Ago
Fixed a few inconsistent billboard import settings
10 Years Ago
Time of Day update to 2.1.0
10 Years Ago
Fixed material duplication for every instance of a scaled rock
10 Years Ago
Add AI OBB obstacle to rocks server-side
10 Years Ago
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge) Fixed flying wolves
10 Years Ago
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
10 Years Ago
Merge from main
10 Years Ago
Removed some unused outdated assets Fixed import settings of forest 4 billboard 4-1
10 Years Ago
Even more rock material adjustments
10 Years Ago
More rock material adjustments
10 Years Ago
Removed emissive color from tree billboards
10 Years Ago
Restructured some rock folders Adjusted sand rock colors Added the new rocks to the procedural level
10 Years Ago
Backup commit
10 Years Ago
Fixed compilation error in Client.cs
10 Years Ago
Added normal mapping support to the tree billboard shader
10 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
10 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
10 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
10 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
10 Years Ago
Improved rock spawn rules
10 Years Ago
▊▄▉█▆▄▄, ▅▍▉
10 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
10 Years Ago
We have to go bigger...
10 Years Ago
Added @2x versions of the rocks
10 Years Ago
Renamed SpawnProbability to PrefabParameters