reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

4 Months Ago
merge from main -> primitive_gm
4 Months Ago
Items not assigned to an era will be available to all eras
4 Months Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
4 Months Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
4 Months Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
4 Months Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
4 Months Ago
Merge from tick_limit_improvements
4 Months Ago
Better maxpacketspersecond_tick lag forgiveness
4 Months Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
4 Months Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
4 Months Ago
Better horse grounded checks
4 Months Ago
Restored breed max speed scale
4 Months Ago
Merge from train_tunnel_altitude_2
4 Months Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
4 Months Ago
merge from workshop_normalmap_issue
4 Months Ago
Add primitive gamemode to manifest so it can be loaded
4 Months Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
4 Months Ago
New: Editor-Server can playback a server demo Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
4 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
4 Months Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
4 Months Ago
- Added Hopper mounts - updated hopper mesh
4 Months Ago
main -> 4ShotMiniCrossbow
4 Months Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
4 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
4 Months Ago
Initial
4 Months Ago
Set up jungle ruins beam kit prefabs
4 Months Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
4 Months Ago
-Ballista LOD material fix
4 Months Ago
Create primitive gamemode prefab
4 Months Ago
Also expose ability to modify a weapon's workbench level via an override
4 Months Ago
Add ability to override crafting cost & crafting time of items based on the era
4 Months Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
4 Months Ago
Parent merge
4 Months Ago
Codegen
4 Months Ago
Merge from avatar_masks
4 Months Ago
Merge from avatar_masks
4 Months Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
4 Months Ago
Merge from media_projects/player-copy-fixes
4 Months Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
4 Months Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
4 Months Ago
Merge from main
4 Months Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
4 Months Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
4 Months Ago
More sockets
4 Months Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
4 Months Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
4 Months Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
4 Months Ago
Added message types
4 Months Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container