reporust_rebootcancel

133,309 Commits over 4,293 Days - 1.29cph!

5 Months Ago
merge from respawn_wet_proposed_fix --> main
5 Months Ago
merge from decor_lighting_dlc/storepage
5 Months Ago
Hexagon tiles - Updated textures
5 Months Ago
merge glass_fix_resourcerefs to main
5 Months Ago
Addded mannequin to the store decor category
5 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
5 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
5 Months Ago
Beanbag seat - Updated icons with new textures
5 Months Ago
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5 Months Ago
m249 - updated weapon audio timings
5 Months Ago
Update related monument prefabs
5 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
5 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
5 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
5 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
5 Months Ago
Block spray can reskinning of ceilinglight
5 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
5 Months Ago
Fixed store takeover editor following the localization changes
5 Months Ago
updated timing of world sks reload weapon anim
5 Months Ago
PT Boat Updates
5 Months Ago
Merge from deep_sea
5 Months Ago
- Move recast code to the rust native project - Rust native local DLL build to test
5 Months Ago
split collider data SO out into its own file
5 Months Ago
better default params and fixed it not actually using the target MeshFilter it's given
5 Months Ago
More set dressing floating walkways and docks WIP
5 Months Ago
adjust shore epsilon for terrain-water check
5 Months Ago
Skin list update
5 Months Ago
5 Months Ago
Skin asset name
5 Months Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
5 Months Ago
Remove non threadsafe timeWarning from multithreaded part
5 Months Ago
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5 Months Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
merge from decor_lighting_dlc
5 Months Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
5 Months Ago
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5 Months Ago
Media assets, store page
5 Months Ago
positioned lock empty in wall cabinet
5 Months Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
5 Months Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
5 Months Ago
gunshot_network_range_improvements -> main
5 Months Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
5 Months Ago
fix for double audio trigger bug
5 Months Ago
Ensure the AK variants have the same sound range as the base ak
5 Months Ago
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