105,088 Commits over 3,806 Days - 1.15cph!
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
Fixed skin viewer item spin being affected by framerate
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
Tweak TC dialogue text to explain that nobody else can build nearby
Brutalist church progress
Fixed being able to upgrade to stone during tutorial
Fixed another place where the time of day could leak
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine)
Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
Ensured local player has items respects conditiional check
Ensured blueprint buttons respects conditional check
Ensure quick craft UI respects ingredient condition
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
Fixed some perf mess ups in merge
Fixed re-introduction of broken vendor names bug
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merge from cinematic_tool_branch_swap
merge from vendor_fixes_2
merge from disable_browser_changeset
merge from fix_backpack_holstering_again
merge from Save247 - Staging wipe
Updated help prompt assets
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Auto refresh address and port for DNS-favorited servers
Format the favorites.cfg as an object so it's easier to make changes to later
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Paddy request: Allowed 3D icons on DLC pages to use the full height of the item area. Adjusted abyss rifle, abyss pickaxe, lumberjack pick, concrete pickaxe, lumberjack axe, diver pickaxe, abyss hatchet, and nomad suit to work with the new shape. Others look OK already.
Merge from tutorial_island
Fix holstering not updating when picking up backpack
Fix holstered weapon not updating when dropping backpack
For some reason it didn't subtract the PlayerInventory.cs change
Start by subtracting CS
92478
merge from analytics_pooling_refactor -> main
Cleanup performance calculation code since we have threadsafe pooling now
Can no longer place a lock on the TC during the tutorial (it's not covered by the tutorial and kinda breaks the sequence)
Merge from main -> test_2022_3_20f1
Island group assignment fixes
Fixed islands not getting their SpawnLocationIndex assigned on the client, leading to issues when tracking the ActiveIslands on the client
Disable the red changeset text in the staging server browser (but only worked in the editor!)
Merge from main -> full_server_demos
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code
Require > 2s looking at stash to reveal it
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Fixed being able to spawn at outpost when dying during tutorial if server is in softcore