128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Animations and Server browser tabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Gesture icons to 512x512
 
                
                
                
                
                
             
         
        
            
            
            
                
                When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread.
Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks.
Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code.
Editor + Build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: BaseRaidBench - audio no longer missing
This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag.
Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientists looking at your feet instead of your head
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from minigun_3p_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▅█▋▇▊ ▊▇▄▉▋▅/▄▅▊▉█▇ ▇▇▇▍▇▋▌█ ▍▌ ▊▅▆▋▌▊+▆▌▌█▅▊ ▄▉▋▇▋▆ ▋▌ █▉▊▋▌▌ ▉▅▌▊▍ ▌▊▋▊▍▇▍▇▇▌ ▌▊▍▅▊▆▌▆▍
- ▄▊▋▄▇▄ ██▌▍▄▅ ▍▆█▆ ▄▇▌ ▌▄▋▌▇ ▄▊ ▌▊▉ ▅▊▋▌▌▊ ▇▄ ▉▇▊█▌▅█▆▊▍█ █▍▊▍▄▇ ▌▆▋█▄▋▅▌▍▋▇ ▇▆ ▅▉▅▅▉▄▅ ▇▆ ▊█▄▇▋█▅▊▉▊
- ▋▉-▄▇▉▊█▉▉▊▍█▅ ▍▇▌▍▇▋::▅▍▌▄ ▊▊ ▇▇▊▄▋▊▆▅▊▊▋▄▅▊█▄█▊ (▋▇▅▆▅▄ ▍█▌▌) ▇▊ ▌██▋▅▇ ▌█▋▍ ▊▆█▆▊▋▋▊▆▅▉ ▅▆▆█▄▆▊▅ ▆▋▇ ▋▍▋▆▊██▅▆ ▍▌▋▋▍▌ ▌▇▅▋▅▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: editor benchmarking runs now consistently set benchmarking flag
Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: add BaseRaidBench to the benchmark scene list
Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - set batched mode as default for scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - restore global state at the end of the benchmark
Tests: ran the scen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some issues running the editor using bundles instead of repo assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server browser design clean up
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▄█▌▇▅ ▋▄▄▍ ▄▉▌▅▅_▌▌▉▊▋_▍▌▋▋▊▌▊▅_▆▊▇▅▆▄▇_▄█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from outpost_mission_fail_cooldown
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from snapping_cant_deploy_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from snapping_buildingblock_padding_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_barrel_sitem_remove
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Polished gesture list, split assigned and unassigned gestures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Expose a MovementMultiplier slider to SimpleFloatingEntity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply the subtraction 
124982 124983 of the other subtraction (revert_metabolism)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                UI_Window warning editor only
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored store cart button
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▇▅█▉ ▋▋▋▄▍▆▍▌, ▅▉█▌▅ ▋▍▉▉▌▇█▋ ▄▊▇▌ ▉▇▌▆ ▉▌'▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                revert_metabolism -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                revert_metabolism -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed workshop scene using jungle color grading if the camera is in a particular spot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - emulate timed explosive fuse
Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer
Tests: ran the scene