reporust_rebootcancel

123,981 Commits over 4,171 Days - 1.24cph!

17 Days Ago
merge fix_invoke_handler_errors to main
17 Days Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
17 Days Ago
head_lookdown_debug -> main
17 Days Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
17 Days Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
17 Days Ago
merge fix_hp_post_restart to main
17 Days Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
17 Days Ago
merge from decor_lighting_dlc
17 Days Ago
Removed light occludee on chandelier main point light as its dynamic
17 Days Ago
merge from crafting_search_improvements
17 Days Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
17 Days Ago
Fixed string lights not returning the full amount of item used when picked up
17 Days Ago
merge from deep_sea/portals -> deep_sea
17 Days Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
17 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
17 Days Ago
Merge: from main
17 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
17 Days Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
17 Days Ago
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17 Days Ago
Lowered SSS further on blue tarps Medical bay dressing progress
17 Days Ago
Fix still wet after dying
17 Days Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
17 Days Ago
merge from canyon-fog-fix
17 Days Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
17 Days Ago
spas12 viewmodel - added ads anim
17 Days Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
17 Days Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
17 Days Ago
Fix impact effects on the mannequin only appearing near the feet
17 Days Ago
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17 Days Ago
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17 Days Ago
merge glass_fix_resourcerefs to main
17 Days Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
17 Days Ago
Improve mannequin model part hiding with skin overrides
17 Days Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
17 Days Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
17 Days Ago
Jungle ak viewmodel - fix for ads dryfire
17 Days Ago
Merge fixes from /indirect_instancing
17 Days Ago
Rebase on /main
17 Days Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
17 Days Ago
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17 Days Ago
decor_lighting_dlc -> main
17 Days Ago
Deployable snapping for the table lamp
17 Days Ago
Deployable snapping for the Mannequin
17 Days Ago
Added snapping to the spotlight
17 Days Ago
Added snapping support to the two types of beanbag
17 Days Ago
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17 Days Ago
merge from decor_lighting_dlc/gameplaypass
17 Days Ago
merge from decor_lighting_dlc
17 Days Ago
viewmodel chainsword update attack animation edits
17 Days Ago
merge from ui_mipmaps_fixes