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111,069 Commits over 3,928 Days - 1.18cph!

36 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
36 Days Ago
Merge from primitive
36 Days Ago
Merge from main/primitive
36 Days Ago
Codegen, manifest, protobuf, etc
36 Days Ago
Merge from siege_weapons
36 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
36 Days Ago
Restored the 2px gap between vital bars
36 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
36 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
36 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
36 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
36 Days Ago
Merge from main
36 Days Ago
Merge from shred_helicopters
36 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
36 Days Ago
Merge from main
36 Days Ago
Merge from monument_scenes_renderlod_fix
36 Days Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
36 Days Ago
vendor_stats_fixes -> main
36 Days Ago
Fixed a bunch of issues with single entry placement after changing scaling
36 Days Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
36 Days Ago
Fixed terrible scaling on stats menu
36 Days Ago
Added 12 and 24 hours options to timescale
36 Days Ago
Add bark and footstep audio to new jump anim
36 Days Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
36 Days Ago
merge from main
36 Days Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
36 Days Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
36 Days Ago
Merge from main
36 Days Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
36 Days Ago
Stripped out the initial towing test code
36 Days Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
36 Days Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
36 Days Ago
Implement wolf headress effect on wolves
36 Days Ago
Code gen
36 Days Ago
shield 3rd person attack anim split into 3 parts
36 Days Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
36 Days Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
36 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
36 Days Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
36 Days Ago
tweaked emissive slightly to be less blown out
36 Days Ago
set base emission to off on christmas lights
36 Days Ago
Missed Medieval Barricade Texture Files
36 Days Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
36 Days Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
36 Days Ago
Merge from main
37 Days Ago
Merge: from main Tests: none, trivial merge
37 Days Ago
Merge from simple_upgrade
37 Days Ago
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37 Days Ago
merge ice_sculpture->main (server compile fix)