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133,804 Commits over 4,293 Days - 1.30cph!

34 Days Ago
Update workshop scene "publish submission" info paragraph
34 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
34 Days Ago
34 Days Ago
Change helicopter repair blocking from "all wheels grounded" to "engine is off"
34 Days Ago
Collider fixes for plank and ramp, assign wood material
34 Days Ago
Bugfix: TriggerParentDelayedExit::SupportsTickSkipping was always evaluating to false - switched it to be off by default, as it was likely off during my earlier testing Tests: none, trivial change
34 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
34 Days Ago
Merge: from main
34 Days Ago
changes on the throw icepick sounds
34 Days Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
34 Days Ago
Bugfix: don't try to delay unparenting when teleporting away from the boat Tests: built a small boat, spawned a player on it, turned on the engine, teleported away - didn't have the weird extra movement
34 Days Ago
Medical syringe animation updates
34 Days Ago
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
34 Days Ago
disable the begin/endContextRendering hooks on CommandBufferManager
34 Days Ago
update existing passes for pipeline changes
34 Days Ago
sync Rust.RenderPipeline changes
34 Days Ago
merge from workcart_canvas_fix
34 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
34 Days Ago
axe throw audio changes
34 Days Ago
assigned rpg7 anim events to 3p reload anim
34 Days Ago
added lr300 space gun anim events to 3p reload/deploy anims
35 Days Ago
M92 textures polish
35 Days Ago
merge from blackjackmachine_optims
35 Days Ago
Reduced blackjack machine canvases culling distance
35 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
35 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
35 Days Ago
GetWorldVelocity of the boat once instead of for every block
35 Days Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
35 Days Ago
setup lr300 space animations for player update
35 Days Ago
added knife throw movement sounds
35 Days Ago
Additional profiling for boat water effects
35 Days Ago
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35 Days Ago
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35 Days Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
35 Days Ago
Update: always record high and low percentile telemetry for non-game mode It's a smidge more data, but makes building dashboards easier Tests: none, trivial change
35 Days Ago
Bugfix: fix std_dev that could generate NaNs via sqrt of a negative number Tests: none, trivial change
35 Days Ago
Balanced darkness of metals in scrap component box
35 Days Ago
Testing re-adding rendererbatch to boat pieces
35 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
35 Days Ago
Bugfix: VerifyRays - avoid trying to read hit array outside of working area I asssumed we always call it with tightly-sized arrays, but it's not the case on client Tests: shot in the sky with a couple bursts - no NREs
35 Days Ago
M92 weapon refresh anim updates
35 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
35 Days Ago
merge from workcart_canvas_fix
35 Days Ago
Updated textures and model for scrap component box
35 Days Ago
merge from shotguntrap_optims/tests
35 Days Ago
merge from shotguntrap_optims
35 Days Ago
Fix server build
35 Days Ago
rebase on main
35 Days Ago
* Made switching Indirect Instancing at runtime more robust * Prevent some other possible exceptions * Avoid some unnecessary calls to MotionList
35 Days Ago
wood box - prefab tweaks