reporust_rebootcancel

142,622 Commits over 4,413 Days - 1.35cph!

14 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
14 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
14 Days Ago
Subtract 150051 (introduced stepping issues)
15 Days Ago
▍ ▉█▍▍█▍ ▍█▄▇▍▆▅ ▇▍▍▌▌ ▋▅ ▌▅▌▌▌▄▍ █▉▉▄▋▋▄▇ ▊▋ ▋▍█ ▍█▉▄ ▇▊▆▌▍▊ ▌▍▌ ▆▅█▊▄▅▇ ▍█▍▉▇ ▆█▄▍ ▆▅▅ ▌▆▆▇▉ ▌▉▅▋▄ ▉▌▋ ▄▌▉ ▍▍▄▊▉▊▉█▉ ▄▊▄▆▆ ▌ ▊█▋▅▊▄
15 Days Ago
binoculars_fix -> main
15 Days Ago
Ensure range transform respects ui scale
15 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
15 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
15 Days Ago
Player seed work
15 Days Ago
▌▌▆▊▆▅ ▆▍▋▌▍ ▆▅▄▅ ▅▇▅▋▇▇▇▄▋ ▆▍▌▆ ▌▋▇█▇▊▍▅▊ ▊▋▉▌▆▄▍▌ ▄▊ ▅▆▅ ▍▅▊▊▄█▋▉ ▇▇▇▍▅▄
15 Days Ago
▇ ▉▉█ ▌▇▋█▊▉ ▅▉█ ██▉▍▉ ▊▄ ▆▅▍ █▅▇▄ ▊▉▍▍▅▌▊▊ ▄▌▍▉▄▅▍ █▋▇▅▇ ▅▅ ▍▌▊▍ █▌▆▊▅
15 Days Ago
▋▊█▋█▊ █▍▆█ ▍▅▇▍
15 Days Ago
▆▇▋▉▄▌ ▍█▅▄ ▆▇▊█▊▄▆▄▉█▋▅▆▄▋▋▉▅█▊█▅▆▉▆▌▉▆
15 Days Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
15 Days Ago
Adjusted mortar guidemesh to face the correct way
15 Days Ago
merge from automated_testing
15 Days Ago
Auto turret target death and item giving fixes
15 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
15 Days Ago
main -> PlayerRigUpdate2
15 Days Ago
merge from main -> optimize_plant_lod_wind
15 Days Ago
Fix berry bush seedling being missed by previous optimizations
15 Days Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
15 Days Ago
magazine_look_angle_fix -> main
15 Days Ago
Potatos - disable motion vectors on all LODs
15 Days Ago
Corn - disable motion vectors on all corn prefabs
15 Days Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
15 Days Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
15 Days Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
15 Days Ago
merge from automated_testing
15 Days Ago
Include AutomatedTests prefabs in the bundles
15 Days Ago
Audio changes for the Salvaged Cleaver rework
15 Days Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
15 Days Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
15 Days Ago
merge from automated_testing
15 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
15 Days Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
15 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
15 Days Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
15 Days Ago
Add orchid wind disabled materials
15 Days Ago
▆█▄▅▅▇▆ ▇▊▌▌ ▄█▉▌▉▋▋▇█▌▇▌▊██▋▌▆▆
15 Days Ago
▅▊▌▍█▅ ▉▇▍▊ █▇▇▇▊▌ ▆▄▆ ▅▄▌▋▉▌▉▉▅ ▊█▄▍▅▆▋ ▋▅▅▆▇▊▍ ▉▊ ▌▊▍▇▍▌▉▇ ▊█▄▆▌▆▄ ▌▉▇▋▉▉█▅ ▄▊ ▍▋▅ ▋▌█▅▇▅ ▊▆▊▆ ▆▋▌ ▊▆▋▅▉ ▌▌▅ █▌▆▆▄ ▅▇█▌▊▍
15 Days Ago
Apply lower LOD materials to hemp prefabs
15 Days Ago
Make wind disabled versions of hemp materials
15 Days Ago
industrial garage door; - texture updates still wip
15 Days Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
15 Days Ago
Merge from 3p_spectator_improvements
15 Days Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
15 Days Ago
Industrial Storage - texture update
15 Days Ago
Make lower LOD material variants of the berry plants with wind disabled
15 Days Ago
updated 3p c4 holdtype run/jog clips so they play correctly