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123,980 Commits over 4,171 Days - 1.24cph!

16 Days Ago
update deep_sea/networking
16 Days Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
16 Days Ago
Enabled GPU instancing on a bunch of materials
16 Days Ago
merge from decor_lighting_dlc
16 Days Ago
better fluorescent light icons
16 Days Ago
exhibit decor wallpapers setup, icons etc
16 Days Ago
merge from fix_metalplate_icon --> main
16 Days Ago
Enable read/write for metal plate torso model
16 Days Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
16 Days Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
16 Days Ago
merge from main
16 Days Ago
merge nvg_fix to main
16 Days Ago
Fix other people's night vision goggles glowing even if they're disabled.
16 Days Ago
Updated spotlight assets
16 Days Ago
team_bag_label_fixes -> main
16 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
16 Days Ago
merge from decor_lighting_dlc
16 Days Ago
merge from main
16 Days Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
16 Days Ago
merge from respawn_wet_proposed_fix --> main
16 Days Ago
merge from decor_lighting_dlc/storepage
16 Days Ago
Hexagon tiles - Updated textures
16 Days Ago
merge glass_fix_resourcerefs to main
16 Days Ago
Addded mannequin to the store decor category
16 Days Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
16 Days Ago
set up wallpapers for exhibit decor dlc - still need to do icons
16 Days Ago
Beanbag seat - Updated icons with new textures
16 Days Ago
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16 Days Ago
m249 - updated weapon audio timings
16 Days Ago
Update related monument prefabs
16 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
16 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
16 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
16 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
16 Days Ago
Block spray can reskinning of ceilinglight
16 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
16 Days Ago
Fixed store takeover editor following the localization changes
16 Days Ago
updated timing of world sks reload weapon anim
16 Days Ago
PT Boat Updates
16 Days Ago
Merge from deep_sea
16 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
16 Days Ago
split collider data SO out into its own file
16 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
16 Days Ago
More set dressing floating walkways and docks WIP
16 Days Ago
adjust shore epsilon for terrain-water check
16 Days Ago
Skin list update
16 Days Ago