reporust_rebootcancel

134,265 Commits over 4,444 Days - 1.26cph!

11 Days Ago
merge from spraycan_reskin_refactor
11 Days Ago
merge from pool_analyzer_non_caching_methods
11 Days Ago
update apartment_complex_monument/prototype/mailbox
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
Cherrypick CS 153556 (compile simulator fix)
11 Days Ago
Update manifest
11 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
11 Days Ago
Modified cap hair conditional to work with miners hat
11 Days Ago
Codegen
11 Days Ago
Cache last successful sample position, check it first on next thruster fire.
11 Days Ago
Codegen
11 Days Ago
Fix scientist chasing into water
11 Days Ago
merge from main
11 Days Ago
merge from skinmodal_fix
11 Days Ago
merge from skinviewer_fixes_june26
11 Days Ago
merge from store_background_fixes
11 Days Ago
merge from cartbutton_friendlist_fix
11 Days Ago
11 Days Ago
Include sample count
11 Days Ago
merge from menu_notifications
11 Days Ago
Compile fix
11 Days Ago
Modified conditionals to not clip with certain hats
11 Days Ago
merge from main
11 Days Ago
merge from console_focus_fix
11 Days Ago
merge from strobelight_flags_fix
11 Days Ago
debug logs
11 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
11 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
11 Days Ago
Final LOD fix Spotlight
11 Days Ago
Further cleanup, boolean gating for lookup creating
11 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
11 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
11 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
11 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
11 Days Ago
Compile fix
11 Days Ago
Cleanup, rewrites
11 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
11 Days Ago
main -> demo_compatability_layer
11 Days Ago
update_metabolism_network_optimization -> main
11 Days Ago
Code cleanup
11 Days Ago
merge from main
11 Days Ago
Fix SenseComponent.Tick InvalidOperationException
11 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
11 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
11 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
11 Days Ago
large apartment tweaks
11 Days Ago
collapsed blocker update