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154,238 Commits over 4,536 Days - 1.42cph!

16 Days Ago
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
16 Days Ago
test scene fluff
16 Days Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
16 Days Ago
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
16 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
16 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
16 Days Ago
radwater_buff_2 -> main
16 Days Ago
Buff sprinkler rads by another 1.5x
16 Days Ago
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
16 Days Ago
Analogue steering support WIP
16 Days Ago
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
16 Days Ago
Bunch of driving improvements + refactor. Driving control set updates.
16 Days Ago
merge from main
16 Days Ago
checked Prevent Breaking Down on steam item for crystal ARs
16 Days Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
16 Days Ago
Merge: from main
16 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
16 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras
16 Days Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
16 Days Ago
Crystal AR page media
16 Days Ago
Driving controls wip
16 Days Ago
Arrow world model colider change
16 Days Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
champagne mortar icon tweak
16 Days Ago
merge from main
16 Days Ago
Revert Bootstrap, commited by accident in 162774
16 Days Ago
Double radiation output of sprinklers with radwater
16 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
16 Days Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
16 Days Ago
Fix manifest
16 Days Ago
Second part missing from the initial commit
16 Days Ago
statesync tests for events not firing if they're on frame 0
16 Days Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
16 Days Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
16 Days Ago
merge from main
16 Days Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
16 Days Ago
Merge from effect_recycle_glass_fix
16 Days Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
16 Days Ago
merge from underwaterlabs_monument_blockers
16 Days Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
16 Days Ago
merge from medical_honey_bandage
16 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
16 Days Ago
Adjusted the world model LODS to match the regular bandage
16 Days Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
16 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
16 Days Ago
Added monument blockers to underwater labs red key card doors
16 Days Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles