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132,295 Commits over 4,262 Days - 1.29cph!

19 Days Ago
Extra files
19 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
19 Days Ago
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19 Days Ago
Merge from naval_missions
19 Days Ago
Remove test script
19 Days Ago
Rename new missions to have helpful prefixes
19 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
19 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
19 Days Ago
Artist Canvas M - LOD and gibs and setup
19 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
19 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
19 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf
19 Days Ago
Merge from naval_update
19 Days Ago
Merge from naval_update
19 Days Ago
updated space station lr300 description
19 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
19 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
19 Days Ago
updated ice sculpture description
19 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
19 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
19 Days Ago
Updated male model/prefabs
19 Days Ago
ore box texture pass
19 Days Ago
set up lr300 space entity with space gun rig
19 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
19 Days Ago
Merge from parent
19 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
19 Days Ago
Parent entities before initializing them
19 Days Ago
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19 Days Ago
Gibs and LODs for Artist Canvas S
19 Days Ago
Balloon config UI improvements
19 Days Ago
player update car pose change + IK adjustment
19 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
19 Days Ago
don't let you push a PlayerBoat if you're parented to it
19 Days Ago
Make sure placement error is correct for the deep sea build fix
19 Days Ago
and added the texture too
19 Days Ago
added store icon for birthday candle hat
19 Days Ago
merge from deep_sea
19 Days Ago
Fixed being able to build in the deep sea when looking at an entity
19 Days Ago
setup worldmodel prefab for lr300 space gun
19 Days Ago
Removed deep sea hackable crate map marker
19 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
19 Days Ago
50cal_animations -> naval_update
19 Days Ago
S2P all
19 Days Ago
merge from boat_building
19 Days Ago
50cal -> naval
19 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
19 Days Ago
50cal_Animations -> naval_update
19 Days Ago
50cal_animation -> naval_update
19 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
19 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen