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111,061 Commits over 3,928 Days - 1.18cph!

35 Days Ago
jungle_ruins_a layout first iteration
35 Days Ago
Manifest Codegen
35 Days Ago
Submitting updated ballista base rig
35 Days Ago
main -> 4ShotMiniCrossbow
35 Days Ago
vendor_stats_fixes -> main
35 Days Ago
Eye spec changes
35 Days Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
35 Days Ago
Updating ballista weapon rig
35 Days Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
35 Days Ago
Fix compile errors
35 Days Ago
Merge from simple_upgrade
35 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
35 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
35 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
35 Days Ago
Merge from main
35 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
35 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
35 Days Ago
Fix merge compile errors
35 Days Ago
saving/loading sculpture light settings
35 Days Ago
Added playground.player
35 Days Ago
merge from main
35 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
35 Days Ago
merge from main
35 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
35 Days Ago
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35 Days Ago
Merge from 4 spine bones
35 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
35 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
35 Days Ago
-ballista pose update
35 Days Ago
merge from fix_lod_camrea_nre -> main
35 Days Ago
Try fixing LOD camera NRE again
35 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
35 Days Ago
any edited sculpture shows picture CornerIcon in UI
35 Days Ago
update admin spawn rocks
35 Days Ago
merge from fix_lod_camera_nre -> main
35 Days Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
35 Days Ago
Added emission fresnel to xmas lights
35 Days Ago
Ice shader: screensize and edge length now factor into tessellation
36 Days Ago
Merge from primitive
36 Days Ago
More compile fixes
36 Days Ago
Merge from primitive
36 Days Ago
Possible horse server fix
36 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
36 Days Ago
Merge from primitive
36 Days Ago
Merge from main/primitive
36 Days Ago
Codegen, manifest, protobuf, etc
36 Days Ago
Merge from siege_weapons
36 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
36 Days Ago
Restored the 2px gap between vital bars
36 Days Ago
Fixed player hitting their own shield when crouching and melee attacking