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121,129 Commits over 4,018 Days - 1.26cph!

15 Days Ago
15 Days Ago
15 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
15 Days Ago
Merge from jungle_update
15 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
15 Days Ago
set up lake interior meshes + interior shader variant for lakes
15 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
15 Days Ago
main -> vendingmachine_stock_fix
15 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
15 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
15 Days Ago
jungle_update -> Boomerang
15 Days Ago
Change vending machine flags so they no longer conflict with io container
15 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
15 Days Ago
Merge from protobuf_fixes
15 Days Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
15 Days Ago
use clip offset for rivers/lakes like ocean
15 Days Ago
fix river interior caps, inflate bounds more
15 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
15 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
15 Days Ago
NVG outfit stomped it's death icon again?
15 Days Ago
merge from outbreak_outfit -> jungle_update
15 Days Ago
Fixed missing sfx on vine tree
15 Days Ago
underwater mask overlap between river and ocean handled correctly
15 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
15 Days Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
15 Days Ago
jungle_update -> aux3
15 Days Ago
better_vine_movement -> jungle_update
15 Days Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
15 Days Ago
jungle_update -> aux3
15 Days Ago
better_3p_vines -> jungle_update
15 Days Ago
compile fix
15 Days Ago
jungle_update -> Aux3
15 Days Ago
better_3p_vines -> jungle_update
15 Days Ago
Fixed vine trees spawning too close to roads, rails and rivers
15 Days Ago
Fixed some rock formations not spawning in jungle biome
15 Days Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
15 Days Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
15 Days Ago
Added jungle ore populations (needs balancing)
15 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
15 Days Ago
Reserialize loadouts with their new fields
15 Days Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
15 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
15 Days Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
15 Days Ago
shelf and storage tests
15 Days Ago
Merge from jungle_update (fix npc sliding)
15 Days Ago
More compile fixes (improper codegen)
15 Days Ago
Fix editor ifdef compile errors
15 Days Ago
Fix compile error
15 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
15 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations