111,061 Commits over 3,928 Days - 1.18cph!
jungle_ruins_a layout first iteration
Submitting updated ballista base rig
main -> 4ShotMiniCrossbow
vendor_stats_fixes -> main
Fixed a case where feed entry could be padded off to the left for no appartent reason
Updating ballista weapon rig
Optim: remove dead bots from global tracking
- Removed now unnecessary null check when simulating bots
Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
Merge from simple_upgrade
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes
This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
tweaked ice sculpture IO input rotations, also rendered new icon
Fix cancel radial menu appearance behaviour for upgradables.
Fix the pre-existing missing icon error message.
corrected material initialization logic so emissive material and property is actualy set when loading
Horses hitch and trough logic
Added an IHitchable interface to keep the old horses working
Code cleanup
saving/loading sculpture light settings
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
New: console command to report bot count on the server.
Tests: loaded into 3.5k procgen world and used the command
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Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
merge from fix_lod_camrea_nre -> main
Try fixing LOD camera NRE again
toast to show if you're trying to edit a sculpture while it's locked
any edited sculpture shows picture CornerIcon in UI
merge from fix_lod_camera_nre -> main
Fix NRE when LOD is calculating on main menu but no cameras are spawned
Added emission fresnel to xmas lights
Ice shader: screensize and edge length now factor into tessellation
Possible horse server fix
Stomp local version of BatteringRam.cs with version from primitive branch
Protobuf, manifest, codegen
Merge from main/primitive
Codegen, manifest, protobuf, etc
Merge from shields (new branch to collect all primitive stuff in one spot for media)
Restored the 2px gap between vital bars
Fixed player hitting their own shield when crouching and melee attacking