reporust_rebootcancel

130,026 Commits over 4,232 Days - 1.28cph!

16 Days Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
16 Days Ago
Merge: from main
16 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
16 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
16 Days Ago
Merge from parent
16 Days Ago
Merge from rpg_skin
16 Days Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
16 Days Ago
static speargun prefab cleanup
16 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
16 Days Ago
gun display rack weapons wont cast shadows
16 Days Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
16 Days Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
17 Days Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
17 Days Ago
Merge from floating_cities
17 Days Ago
S2P all FC's + HLOD
17 Days Ago
Fixed some missing farm access dialogue
17 Days Ago
Missing file
17 Days Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
17 Days Ago
Merge from parent
17 Days Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
17 Days Ago
Merge from hackweek_boxsorting (last UI pass)
17 Days Ago
Merge from box_sorting_ui
17 Days Ago
Merge from main
17 Days Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
17 Days Ago
Fix bot_exec no longer working in builds
17 Days Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
17 Days Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
18 Days Ago
Editor tool to copy paste terrain sections around
18 Days Ago
Fixed remaining spinners.
19 Days Ago
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19 Days Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
19 Days Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
19 Days Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
19 Days Ago
merge from helicopter_flare_balance_pass -> main
19 Days Ago
burlap gloves repose
19 Days Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
19 Days Ago
Merge: from main
19 Days Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
19 Days Ago
Added front controllers
19 Days Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
19 Days Ago
minor tweaks
19 Days Ago
creating flashlght refresh vm anims
19 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
19 Days Ago
merge from rpg_storepage
19 Days Ago
Close button stays in front of the skin viewer Fixes
19 Days Ago
skinnable asset file for tactical gloves
19 Days Ago
Adding new sitting animations for v4 update
19 Days Ago
Added skin viewer in the RPG store page
19 Days Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
19 Days Ago
Missing files