111,930 Commits over 3,928 Days - 1.19cph!
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
Show "not in service" on the ferry's sign if the ferry is going to be removed
▍▌▍▄▌▉▌▇ ▋▋▇█▅▍ ▍▊▋_▍█▄▅▌█▍▍▊▌▊, ▄█▊'▇ ▌▋▆ ▇▆▋█▌▍▆▅▆ ▋█▋▅█▉▇▄ ▉▇▉ ▅█▄▅▆▊ ▆▆▆▄▍▉ ▇▋▊▇▍▉▉ ▅▌ ▊▅▆█ ▌▋ ▅█▅▉▌▉▆▄▍▆▊
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered
https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
Fixed potential OOB index error when clearing parented wire segments
merge from map_perf_improvements2
merge from hackweek_renderlod_collapse
merge from ship_patrol_path_vis
merge from searchlight_fixes
merge from io_seismic_sensor
merge from boombox_toggle_fix
Merge from map_perf_improvements2
Fixed map renderers for dungeon cells (only used on xmas dungeons)
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes
Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
Merge from hackwee_renderlod_collapse
Merge SidecarRewrite -> Bikes
Convert harbor approach node error into a warning
Fix player not being able to initialise if the boat paths are disabled
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
Wait a second after sending the nexus.redirect command before kicking the player off the server
Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering
Should fix the game stalling for a bit before you see the loading screen saying you're changing servers
Might fix passengers in vehicles needing to manually reconnect in transfers
Use GenericLerp to get smooth interpolated sidecar angle changes
Try to destroy ping instance ASAP in sequential mode
Add 0.5s wait between pings to prevent job system interference
Add larger wait when waiting for ping to be done
Fix wheel trouble more + adjust sidecar angles
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
Fix some incorrect transformation in RepositionEntitiesFromTransfer
Add some logging to troubleshoot why positions might go bad after a transfer
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin
Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands
Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though)
Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
Fix gameplay bulk events & lag spike events not using data object format
Fix server_id missing from the CSV tables
Working on a sidecar with hinge joint and separate rigidbody
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring
Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open