reporust_rebootcancel

111,922 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
8 Months Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
8 Months Ago
More ent setup and gameplay wip
8 Months Ago
Merge main
8 Months Ago
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8 Months Ago
Added support for multiple disable groups to CinematicEntity
8 Months Ago
Merge from main
8 Months Ago
Merge main -> Aux2
8 Months Ago
Fixed broken modular car spawn commands
8 Months Ago
main -> Aux2
8 Months Ago
Merge from main
8 Months Ago
merge from main
8 Months Ago
VM camera anims for SMG, MP5 and Thompson
8 Months Ago
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Added ch47event convar, similar to cargoshipevent
8 Months Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
8 Months Ago
Don't collapse renderers if they are part of a LightGroupAtTime
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
8 Months Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
8 Months Ago
Merge from main
8 Months Ago
Remove one more doNonUserSpawn, fix compile
8 Months Ago
Merge from main
8 Months Ago
Initial cinematic rig setup/mats
8 Months Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
8 Months Ago
Example arctic hazmat setup (will need to be fixed before merging to main)
8 Months Ago
Better way to recognize the underlying skin renderer Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition Revert shader shanges (they're in the history if we ever revisit the idea)
8 Months Ago
Merge main -> Bikes
8 Months Ago
merge from ModelViewerFixes
8 Months Ago
Successfully ignores people who try to block its path
8 Months Ago
Fix in-game news header stretching/squishing
8 Months Ago
Codegen
8 Months Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
8 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
8 Months Ago
RPC fixes. Deploy in correct state. Auto select functionality.
8 Months Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
8 Months Ago
blunderbus 3p and gun anims update
8 Months Ago
Merge gymnastics
8 Months Ago
8 Months Ago
More wip
8 Months Ago
Do not detect molotovs
8 Months Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
8 Months Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
8 Months Ago
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8 Months Ago
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8 Months Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
8 Months Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
8 Months Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png