111,922 Commits over 3,928 Days - 1.19cph!
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
Fixed oven loot panels not working (incorrect compiler define)
Safety check for EmissionToggle renderer collapses
More ent setup and gameplay wip
▋▇▍▅▍█ ▋█▊▆▆▍▅▉▍▊▇▉▉ ▄▋█▍▍▋▄
Added support for multiple disable groups to CinematicEntity
Fixed broken modular car spawn commands
VM camera anims for SMG, MP5 and Thompson
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
Merge from hackweek_renderlod_collapse
Added ch47event convar, similar to cargoshipevent
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
Don't collapse renderers if they are part of a LightGroupAtTime
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
Remove one more doNonUserSpawn, fix compile
Initial cinematic rig setup/mats
Remove no-longer-used 'non-user-spawn' modular car engine code
Example arctic hazmat setup (will need to be fixed before merging to main)
Better way to recognize the underlying skin renderer
Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition
Revert shader shanges (they're in the history if we ever revisit the idea)
merge from ModelViewerFixes
Successfully ignores people who try to block its path
Fix in-game news header stretching/squishing
Add `auto_refresh_region` convar
- defaults to false on linux so it only gets ping region on startup
Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
RPC fixes.
Deploy in correct state.
Auto select functionality.
Imported Dolly and Trolley Props
Added Textures and Materials for Dolly and Trolleys
Setup Dolly and Trolley Prefabs, Colliders and LODS
blunderbus 3p and gun anims update
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
Show "not in service" on the ferry's sign if the ferry is going to be removed
▍▌▍▄▌▉▌▇ ▋▋▇█▅▍ ▍▊▋_▍█▄▅▌█▍▍▊▌▊, ▄█▊'▇ ▌▋▆ ▇▆▋█▌▍▆▅▆ ▋█▋▅█▉▇▄ ▉▇▉ ▅█▄▅▆▊ ▆▆▆▄▍▉ ▇▋▊▇▍▉▉ ▅▌ ▊▅▆█ ▌▋ ▅█▅▉▌▉▆▄▍▆▊
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered
https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png