reporust_rebootcancel

112,046 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Merge from main
8 Months Ago
Possible fix for team member UI displaying incorrect values when spectating
8 Months Ago
Fixed poker tester GUI layout errors when no game is in progress
8 Months Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
8 Months Ago
Crude gestures source anim + projects files (from hackweek)
8 Months Ago
▋█▌▍ ▊▉▆▊ ▆▍▇▋▍▌ ▍▆▋▅▌▆▆▍▌▅█
8 Months Ago
Merge from main
8 Months Ago
Merge from main (right branch this time, lots of conflicts)
8 Months Ago
Merge from main
8 Months Ago
Cleanup on disconnect
8 Months Ago
Editing headers only
8 Months Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
8 Months Ago
Make the paths a little more transparent
8 Months Ago
Nexus ferry path stub, wont implement for this update
8 Months Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
8 Months Ago
Merge main -> Bikes
8 Months Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
9 Months Ago
Code cleanup
9 Months Ago
Added more TreeLOD tests for bushes
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Network++
9 Months Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Network++
9 Months Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
9 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
9 Months Ago
▊▌▌▆▅▌▌▉▄▉ ▉▋▉▌▍ ▍▋▅▉▌▊▊▇▊▉█▋
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Overheating now causes food and hunger penalty instead of health loss
9 Months Ago
Protocol++
9 Months Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
9 Months Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
9 Months Ago
Ensure scientists won't be targetted by heli
9 Months Ago
Compile fix
9 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
9 Months Ago
- ▌▄▋█▆█▍▄ █▋▍▉▊▅▌▌▆, ▄▅▌▌█▅▅▆▅ ▉█▍ ▅▌▉▇ ▉▋▅▋ ▍ ▋▉▊▄ ▇▋▅▅▍▇ ▇▋▍▍ - ▋▋▌▇▌▊ ▆▅▌▉▄▇▍█▆▅ ▇▊▅▇▆ ▊▅▌ ▅▇▍▄▅▆▄ ▆▅▌▌▉▊▇▆ ▅▋▊▊ ▄▄▍▌▋ ▌▋▍ ▊▊▊▊▄▊▄▆█/▊▅▍▊█▋ ▅▄▊▋ - ▉▄▇ ▍▉▊▍▄▌▅▉▆ ▅█▆█▊▉▅▋ ▍▉▅▌ ▉▉ ▊▄ ▊▆▋▌▅▅ ▆▍▆ - ▊▄▄▅▉▆▄▍▇▍ ▉▇▄▅▊▌ ▌▌▍▌▉ █▍ ▍▍█ ▉▇▊▅▄ ▅▇ ▅▍▉▅▊█ ▇▄▌▅▊▅ ▊▉▅▅▍▆▇▆▄▋▅ ▄▄ ▅▄ ▊ ▋▆▆▍▇ ▄▍▅▄
9 Months Ago
Allow grenades & explosives to be modded
9 Months Ago
Protobuf
9 Months Ago
Only stop for bradley
9 Months Ago
hackweek codpiece files
9 Months Ago
Fixed vendor not restarting properly after stopping
9 Months Ago
FP.ArrayPool fixes to not return too small buffers
9 Months Ago
vm sks - added walk state & forward param to anim controller
9 Months Ago
9 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
9 Months Ago
Merge main
9 Months Ago
Initial work on stopping for bradders
9 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away