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112,056 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Only stop for bradley
9 Months Ago
hackweek codpiece files
9 Months Ago
Fixed vendor not restarting properly after stopping
9 Months Ago
FP.ArrayPool fixes to not return too small buffers
9 Months Ago
vm sks - added walk state & forward param to anim controller
9 Months Ago
9 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
9 Months Ago
Merge main
9 Months Ago
Initial work on stopping for bradders
9 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
9 Months Ago
Fixed "not enough space" deploy problem
9 Months Ago
Pool table correct deploy mesh
9 Months Ago
roadsign gloves
9 Months Ago
Pool table item fix
9 Months Ago
redemption vest
9 Months Ago
vm sks - fix for long ironsight lerp when sprinting
9 Months Ago
roadsign kilt
9 Months Ago
setting up more textures
9 Months Ago
add weekly skins
9 Months Ago
Unsaved meta change
9 Months Ago
Event updates
9 Months Ago
Pool table item name/description
9 Months Ago
Watching you / eyes on you gesture
9 Months Ago
Better vector system
9 Months Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
9 Months Ago
Merge from main
9 Months Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
9 Months Ago
Pool ball physical interaction work
9 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
9 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
9 Months Ago
Split 3p gestures into individual fbx anims
9 Months Ago
Added player avatar mask for referencing entire bones in anim clips
9 Months Ago
Added TreeLOD tests
9 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
9 Months Ago
Fixed prefab ID shenanigans
9 Months Ago
Compression updates to vm anims
9 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
9 Months Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
9 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
9 Months Ago
merge hackweek_combat_playground -> aux2
9 Months Ago
Better colliders so the holes aren't blocked
9 Months Ago
Visual studio automatically adding incorrect using statements
9 Months Ago
Manifest rebuild for pool table entity
9 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
9 Months Ago
merge from hackweek_combat_playground -> aux2
9 Months Ago
Network++
9 Months Ago
Loadouts now save ammo count of weapons
9 Months Ago
Manifest build, add the pool ball entities
9 Months Ago
Merge main -> hackweek_pooltable
9 Months Ago
Restore fast manifest-only updates