reporust_rebootcancel

123,980 Commits over 4,171 Days - 1.24cph!

7 Months Ago
Ballista compile fix
7 Months Ago
Fix UI after merge
7 Months Ago
Subtract 109030
7 Months Ago
final prefabs
7 Months Ago
cleanup folder
7 Months Ago
removed unused mat impostor assets billboards setup
7 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
7 Months Ago
Fix test item after merge
7 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
7 Months Ago
texture tweaks
7 Months Ago
merge from main wip
7 Months Ago
collisions for strangler figs and sound triggers in foliage
7 Months Ago
Merge from menu_friends_list
7 Months Ago
Compile fixes
7 Months Ago
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7 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
7 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
7 Months Ago
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7 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
7 Months Ago
Siegetower col effect.
7 Months Ago
Ballista collision iteration. Catapult collision.
7 Months Ago
Ballista collision impact fx.
7 Months Ago
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7 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
7 Months Ago
Sped up cata ammo fire a bit.
7 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
7 Months Ago
Fixed back holster offset on knight chest piece (again)
7 Months Ago
Fixed some impact gibs getting stuck in walls.
7 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
7 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
7 Months Ago
Fixed missing LOD scripts.
7 Months Ago
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7 Months Ago
Tweaked screen shake on explosive catapult shot.
7 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
7 Months Ago
Moved explosives primitive gamemode wb2
7 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
7 Months Ago
Updated wood & metal shield impacts.
7 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
7 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
7 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
7 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
7 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
7 Months Ago
Fix IO arrows not working with microphone
7 Months Ago
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7 Months Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
7 Months Ago
Piercer flip bugged (with gizmo) for Ian.
7 Months Ago
Orientation almost working
7 Months Ago
Added a orientation debug gizmo for Ian.
7 Months Ago
Workaround for that one weird floating gib ghost.
7 Months Ago
Shake tweak on large boulder.