reporust_rebootcancel

106,185 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Increase mouse wheel zoom speed
1 Year Ago
Added some extra supplies to the furnace mission
1 Year Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
1 Year Ago
Unsaved meta file
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Don't show HML ADS UI if not in first-person view
1 Year Ago
Fixed repeatcommand convar not working as expected when run via a bind
1 Year Ago
Merge from main
1 Year Ago
Parachute gibs are no longer affected by the wind material effect
1 Year Ago
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes Clamped between 0 and 15s
1 Year Ago
Don't spawn the unpacked parachute if BypassRepack is turned on
1 Year Ago
Merge from forward_momentum_change
1 Year Ago
Merge from main
1 Year Ago
Merge HomingMissileLauncher -> Main
1 Year Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
1 Year Ago
Start modal layout changes
1 Year Ago
Simpler base pyramid texture logic
1 Year Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
1 Year Ago
Tweaked hair bsdf for planar reflections
1 Year Ago
Styling
1 Year Ago
More modal setup
1 Year Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
1 Year Ago
Added forward rendering support to core and terrain shaders
1 Year Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
1 Year Ago
Regen protobuf
1 Year Ago
Try to merge main -> wire_tool_reconnect again
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
1 Year Ago
Merge from main -> wire_tool_reconnect
1 Year Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
1 Year Ago
Updated codegen for planar reflection convars
1 Year Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
1 Year Ago
Added cheap forward passes to terrain and skin
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Merge from bear
1 Year Ago
Fixed NRE and variant specific shader errors
1 Year Ago
Flee/attacked tweaks and reduced flee duration/distance
1 Year Ago
Reduce tutorial bear speeds More AI design tweaks
1 Year Ago
Added burst cloth constraints to dracula cape
1 Year Ago
Behaviour changes
1 Year Ago
merge from brutalist_instancing_enable
1 Year Ago
skinning tweaks in ghost sheet
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from toggle_vending_machines_map
1 Year Ago
merge from HomingMissileLauncher