113,152 Commits over 3,928 Days - 1.20cph!
merge from bring_back_vendor_names
Lowered barges, fixed a barrel spawn or two
merge from fix_connect_localhost
merge from fluid_splitter_fix
merge from ioentities_handles_naming
merge from disable_Easter2024
disable easter event
Update menuvideo
Update gameui
lowered both harbors by 1m
S2P
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
extended monument topology on H2 to prevent seaweed poking
Harbors terrain heightmap fixes
Reserialize every material in the project (1527 changed materials)
Enabled snapping on igniter, electric heater, laser light, sound light
Disabled blend aim angle on a few other prefabs
Merge from harbor_tweaks_4_cargoship
Merge from bradley_scientists
Fix progress bar not working
Fixed door controller deployement overlapping issues
Fixed sprinkler deployement overlapping issues
Fixed snapping issues with components facing down (sprinkler, igniter...)
Merged main into io_entity_snapping/fixes/2
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs
Updated construction guide mesh
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship)
Fix spray can not copying over authorized players when switching between redirect TC skins
Various sidecar bike physics work. Should also be useful if we do a quad bike.
Merge from harbor_tweaks_4_cargoship
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers
S2p both harbors
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
Smooth out the ground normal data. My stabilisation didn't like the instant changes
Fixed rotation on hanging ladder on rotating crane
Merge from harbor_tweaks_4_cargoship
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time
Put a heap of debug logs in case this still doesn't fix the issue
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
Heavy Scientist viewmodel setup (for Paddy)
Fixed "Snow Effect" material config
Harbor TerrainFilter tweaks in order to find more suitable placements