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139,302 Commits over 4,383 Days - 1.32cph!

8 Months Ago
Islands do not use MoveToDeepSea, they don't have to
8 Months Ago
Removed excess logs Better loading screen preloading
8 Months Ago
more_menu_fixes -> main
8 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
8 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
8 Months Ago
merge from deep_sea/islands
8 Months Ago
Comments and gizmo fix
8 Months Ago
Ensure default background is always shown
Rin
8 Months Ago
Removed duplicate gibbable script on small oil refinery
8 Months Ago
Better island spacing, they cant overlap
8 Months Ago
Stop the loading screen from messing up logos over and over again
8 Months Ago
Hot air balloon armor is no longer attire
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from naval_update
8 Months Ago
merge from main
8 Months Ago
merge from editor_skipmenuwarmup
8 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
8 Months Ago
merge from deep_sea/spawn_command -> deep_sea
8 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
8 Months Ago
Small tweak & cleanup.
8 Months Ago
Light values.
8 Months Ago
Fairybulb stuff
8 Months Ago
Emission toggle on glass material.
8 Months Ago
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8 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
8 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
8 Months Ago
Merge from main
8 Months Ago
merge from naval_update/deep_sea/
8 Months Ago
merge from naval_update
8 Months Ago
merge from main
8 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
8 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
8 Months Ago
merge from storeitem_source_fix
8 Months Ago
Fixed store cart item missing their source
8 Months Ago
move islands sub-branch as well
8 Months Ago
make deep_sea branch a sub-branch of the naval update
8 Months Ago
Fix rejoin button not working properly on server disconnects
8 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
8 Months Ago
connect_modal_get_rules_fix_2 -> main
8 Months Ago
Chandelier - Texture update
8 Months Ago
Prevent world size parsing from throwing an NRE
8 Months Ago
naval_update -> scientist_boat_ai
8 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
8 Months Ago
Very basic island spawning, randomly scattered around the deep sea
8 Months Ago
viewmodel chainsaw update anims and anim controller edits
8 Months Ago
Melee set of anim, entity and holdtype updates
8 Months Ago
bow and stern points
8 Months Ago
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8 Months Ago
AI always ensures boat has enough fuel
8 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker