106,185 Commits over 3,806 Days - 1.16cph!
Only chase players from idle state if player is > 60% health
Train tunnel rail entrance environment volume setup
Reduce tutorial bear attack damage
Added MinimumTargetHealthFraction check to BaseNPC.Attack
Tutorial bear won't damage the player if they're under 60% health.
Send global update the next frame (to account for parenting after the entity is spawned)
Merge from main -> global_networked_bases
Merged proper version of /main/uv123-tangent-basis-fix
Tether chickens to short distance from spawn point.
Reduce roam range.
Increase roam frequency
Tutorial specific AI design.
Chickens now only roam and idle, don't attack player.
Rerun doprepare on all mirrors, manifest rebuild
First pass on converting the help modal into a single panel that the player cycles through
Added a custom build ping type for better clarity
Added a tutorial stage to build a roof onto the starter base
Reduce chicken and barrel count
Rework deploy pings to be a bit more reliable
Convert build target to use BaseEntityRef instead of copy+pasted id uints
Add a mission step to craft and place a key lock on the door of the base
Wrecked boat instead of a helicopter
Added a key bind to open the current tutorial help panel at any time, defaults to Y
Added some text to the objectives panel to explain the bind
Media preview scene fixes.
Subtract
87804, fix skin shader error from uv123-tangent-basis-fix merge.
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
Remove debug log
Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
Merge from report_npc_fix
UI canvas changes, to include it in the post-processing
Don't pass NPC's in range along with reports
Enabled Petur's post-processing on the homing launcher camera
Added zoom to homing launcher ADS, at 2x
Merge from tc_layout_update
Removed homing launcher ADS sound
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
Convert brutalist prefabs
Add editor tool to convert brutalist only to instancing
Updated train tunnel entrance terrain check
Train tunnel entrance icon
Tweaked entrance mound heightmap to get rid of the gaps
Extended the lip around the mesh to help with hiding gaps
Tweaked the blend map to generate flat terrain in front of the entrance