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106,185 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Only chase players from idle state if player is > 60% health
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
1 Year Ago
Send global update the next frame (to account for parenting after the entity is spawned)
1 Year Ago
Merge from tutorial main
1 Year Ago
Merge from chickens
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merged proper version of /main/uv123-tangent-basis-fix
1 Year Ago
Fixed the fix
1 Year Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
1 Year Ago
Reapplied fix
1 Year Ago
Merge from main
1 Year Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
1 Year Ago
Rerun doprepare on all mirrors, manifest rebuild
1 Year Ago
merge from main
1 Year Ago
First pass on converting the help modal into a single panel that the player cycles through
1 Year Ago
Added a custom build ping type for better clarity
1 Year Ago
Added a tutorial stage to build a roof onto the starter base
1 Year Ago
Reduce chicken and barrel count
1 Year Ago
Rework deploy pings to be a bit more reliable
1 Year Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
1 Year Ago
Wrecked boat instead of a helicopter
1 Year Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
A-Pose and T-Pose assets
1 Year Ago
Media preview scene fixes.
1 Year Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
1 Year Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
1 Year Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
1 Year Ago
Merge from main
1 Year Ago
Merge from report_npc_fix
1 Year Ago
Removed unused heliTip
1 Year Ago
UI canvas changes, to include it in the post-processing
1 Year Ago
Don't pass NPC's in range along with reports
1 Year Ago
Enabled Petur's post-processing on the homing launcher camera
1 Year Ago
Added zoom to homing launcher ADS, at 2x
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from tc_layout_update
1 Year Ago
Update TC tooltip
1 Year Ago
Removed homing launcher ADS sound
1 Year Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
1 Year Ago
Merge Main -> HML
1 Year Ago
Convert brutalist prefabs
1 Year Ago
Add editor tool to convert brutalist only to instancing
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance