113,160 Commits over 3,928 Days - 1.20cph!
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
Heavy Scientist viewmodel setup (for Paddy)
Fixed "Snow Effect" material config
Harbor TerrainFilter tweaks in order to find more suitable placements
merge from optimize_rpc_src_connection_2/refactor_2
merge from fix_hover_loot_backpack_vending
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
merge from fix_backpack_hover_attachments
merge from ui_pool_max_list_size
merge from server_hidden_stashes
▊▅▌▇▋ ▊█▅█ ▋▊▌▇▍▇▅_█▆▇_▄▆▅▊▇▋▉
Fixed the remaining IO entities handles naming inconsistencies
Merged main into ioentities_handles_naming
▍▉▉█▊▋▇▊▇ █▍ ▋▅▆▄█▊ ▋▅ ▊▅▍▅▆▌ ▌▊▍ ▊▉ ▉▌▊▋▉_▇▅▆▆▆█▆▌▋▌▄▉▇
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
Merge from bradley_scientists
Fix spinner wheel not resetting the camera to the expected rotation
Bradley scientist AI design update.
Reduce timer duration before returning to cover from chase.
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
Merged main into electricity_power_fixes
▅▋█▊▌▇▉▅▋ ▊█▊▆▉▍ ▇▅▊ ▋▉▇▋▍
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
Additional fix for edit-mode reflection probe flicker
Fixed water disappearing, in edit-mode, when focusing away from scene view
Ensured cargo ignores height of waypoints - keeping it at the correct water height
merge from electrical_power_fixes/reactivetarget
merge from ioentities_handles_naming
merge from /main/electricity_power_fixes/flasherlight-sirenlight
merge from io_entity_snapping
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn)
Setup Other Seed World Model Prefabs
Setup Other Seed World Model LODS
merge from wiretool_clearing_fix
merge from electricty_power_fixes
Fixed broken lightswitches in harbor 1
Moved bottle prop that was blocking movement
Added new lights pointing at the swing bridge to highlight it at night
Added ladder triggers to some nets on the sides of containers
Added rope ladder to one of the crane arms to allow for traversal in both directions
Scene2prefab
adding swing bridge baked lod mat/texture/modell
fixed ramp normals....again...(?)
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green)
Setup Berry Seed World Model Prefabs
Setup Berry Seed World Model LODS
Setup Seed Combine Material