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113,160 Commits over 3,928 Days - 1.20cph!

10 Months Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
10 Months Ago
Heavy Scientist viewmodel setup (for Paddy)
10 Months Ago
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10 Months Ago
Flamejet concept
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Fixed "Snow Effect" material config
10 Months Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
10 Months Ago
network++
10 Months Ago
merge from optimize_rpc_src_connection_2/refactor_2
10 Months Ago
LOD & fixes
10 Months Ago
merge from fix_hover_loot_backpack_vending
10 Months Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
10 Months Ago
merge from fix_backpack_hover_attachments
10 Months Ago
merge from WorldModels
10 Months Ago
merge from ui_pool_max_list_size
10 Months Ago
merge from server_hidden_stashes
10 Months Ago
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10 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
10 Months Ago
Merged main into ioentities_handles_naming
10 Months Ago
merge from main
10 Months Ago
Optimized attack prefab.
10 Months Ago
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10 Months Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
10 Months Ago
Merge from bradley_scientists
10 Months Ago
minigun reloading wb2
10 Months Ago
Fix spinner wheel not resetting the camera to the expected rotation
10 Months Ago
Bradley scientist AI design update.
10 Months Ago
Reduce timer duration before returning to cover from chase.
10 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
10 Months Ago
Merged main into electricity_power_fixes
10 Months Ago
Fixed client compilation
10 Months Ago
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10 Months Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
10 Months Ago
Additional fix for edit-mode reflection probe flicker
10 Months Ago
Merge main
10 Months Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
10 Months Ago
network++
10 Months Ago
subtracting 94814
10 Months Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
10 Months Ago
merge from electrical_power_fixes/reactivetarget
10 Months Ago
merge from ioentities_handles_naming
10 Months Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
10 Months Ago
merge from io_entity_snapping
10 Months Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
10 Months Ago
merge from wiretool_clearing_fix
10 Months Ago
merge from electricty_power_fixes
10 Months Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
10 Months Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
10 Months Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material