reporust_rebootcancel

121,372 Commits over 4,018 Days - 1.26cph!

9 Months Ago
Merge from main
9 Months Ago
Merge from twitchdropsrender
9 Months Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
9 Months Ago
server compile fix
9 Months Ago
merge from hackweek_better_mountable_editor
9 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
9 Months Ago
Fixed init order error
9 Months Ago
Shrink the start tutorial button in the options menu
9 Months Ago
Merge from getdefinitions_fix
9 Months Ago
Merge from dome_collider_fixes
9 Months Ago
▊▅▍█▉ ▅▄▋▍ ▍▊▍_▊▍▉▌▆▋_▉▉▉
9 Months Ago
Merge from vanilla_tc_gibs
9 Months Ago
Merge from binocular_chat
9 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
9 Months Ago
Code cleanup
9 Months Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
9 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
9 Months Ago
Fix wolf not circling, add flee behaviour
9 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
9 Months Ago
Start work on wolf roam state
9 Months Ago
Fix wolf getting stuck in some situations
9 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
9 Months Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
9 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
9 Months Ago
Panel light tweaks
9 Months Ago
Prevent wolves being too synchronized by adding a random delay
9 Months Ago
Fix wolf sliding during some montages
9 Months Ago
Integrate spine animator and look animator
9 Months Ago
Merge from hackweek_optimize_statics
9 Months Ago
set override controller
9 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
9 Months Ago
Merge from entitymenu_codegen_optimize
9 Months Ago
divesite small b wip
9 Months Ago
▆▋▌▋ ▅▊▌▅▊▇▉▅
9 Months Ago
Fix wolves going very fast
9 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
9 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
9 Months Ago
Convert fsm to component
9 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
9 Months Ago
Add initshared and destroyshared to entityComponent
9 Months Ago
player model preview handling mountpoint rotation
9 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
9 Months Ago
- ▅▆▊▉ ▄▆▌▉▄▊▅▉▊▋▅▍ ▆▆▉▅▊▍▇ ▉▄ █▄▇▌▆▉▅▋▉▌▄█▉ - ▊▊█▍ ▌▍▆▅█▊ ▍▍ ▇▄█▍ ▆▆▍▄▉▉ (▆▉▊▌▄ ▍▋ ▅▌▄▉▊▉▌▊▋▄▇▆▌▄) ▇▇▍▌▉ ▋▋ ▆▊▄▇▄▅█▍▆▄▍▇█▇
9 Months Ago
removed dead code
9 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
9 Months Ago
ue_canyon_b meta
9 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
9 Months Ago
fixed rotations on jutting cliffs prefabs
9 Months Ago
Menu UI changes
9 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information