113,184 Commits over 3,959 Days - 1.19cph!
merge from harmony2_3 -> aux2
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
loot balance, slightly more bias towards the cargoship island on Harbor2
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
fixed the last lod of black lorry trailer being white
Flagging more IO prefabs as snappable
Fixed cargo NRE if theres no harbors in the world
player update. finished setup of the 2 guitars and bass instruments
Adjusted timer deployment restrictions
Fixed button being deployable in weird places
Fixed smart switch output handle position
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2)
s2p
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subtracting
94255 merge from server_hidden_stashes - client compile issues
Increased the reach of prevent building volumes in both rigs
Fixed missing door in small rig
Fixed floor collider in hall preventing going down the tubes
Some bounce lighting, basic lighting in small rig
Finer environment volumes placement on moonpool prefab
merge from optimize_rpc_src_connection_2
merge from server_hidden_stashes
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
merge from harbor_tweaks_4_cargoship
Use 'obj is IList' instead of the earlier, longer version
Merge from harbor_tweaks_4_cargoship
Spawn containers when the ship docks (temp)
Containers don't save (temp)
Added a second dynamic crane to harbor_1 so it can reach more of the ship
Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
Cherrypick copying harmony to build directory
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
Clear list when using GetList in the pool
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Exclude 0Harmony from the build
Cherrypick disable assembly validation again
Cherrypick harmony 2.3 again
Fix copying of dlls to builds
Update HarmonyHook.cs to work in editor (because unity wants absolute path)
Update Rust.Harmony.Loader.dll
Ensured cargo only docks once
Set default dock time to 8 minutes
Set better stopping location on harbor 1
Smooth cargo ship docking rotation
Cargo dock time now uses convar
Debug docking now set as a replicated var
Removed cargo docking from harbor 2
Ensured harbor 1 and 2 now have boat access
Added temp colliders to all harbor_1 grounds prefabs