113,184 Commits over 3,959 Days - 1.19cph!
Add info on a collider name to the IsSeatClipping error
Fixed editor-only list check in Pool.Free
Harbor crane / finished LOD0 geometry
Basic textures and materials using packed mask setup / still very WIP
sks vm prefab & test base rig file wip
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
Ensured approach nodes list is initialised
Added second harbor to test scene
Added docking path to harbor 2
CargoShip now supports multiple harbor paths registered
merge from ping_estimate -> aux2
Fix compile error from random namespaces at top of `PingEstimator.cs`
Merge from main -> harmony2
merge from ping_estimation -> aux2
Add ping results to server & client analytics
Add `ping_region_code_override` convar for servers to manually override their region
.meta files
Compile error
Add "Estimate Ping" button to browser
Add `browser_ping_estimate` client convar
Use region's ping instead of local cached ping when ping estimation is enabled
player update. exported/setting up guitar anim set
Parse region tag out in serverinfo
return IPingRegion instead of a string
fix region code not set inside tags
Raycast distance fix from earlier
Flipped entry path so cargo comes in from the other direction
Added check to ensure container destinations have at least 1 element before passing
Ensure harbor crane isnt null before assinging desination
Added a debug log when leaving
Set "region" tag `r` with the closest region code
Default to `?` region
Update region every 5 min
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merge oilrig_sat_tube -> aux2
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Replaced church prefab in the scene
Prefab setup for the church
Fixed ceiling lights being powerable using only 1 power instead of 2
Removed button active usage and power consumption
Fixed large oilrig gas room roof being see through
deleted phantom elite crate from CraggyIsland following
94119
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
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Prevent electrical branch from draining power when nothing is connected to its left side
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
Increase not-attacked timeout duration
player update. edited horse sitting pose so the hands do not clip into the saddle
reverting a material changes to main's version
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
playe rupdate. edited botabag override controller so latest drink and pour anims trigger