reporust_rebootcancel

113,184 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Merge from main
11 Months Ago
merge from material_biome_improvements
11 Months Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
11 Months Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
11 Months Ago
merge from store-ui
11 Months Ago
merge from Easter2024
11 Months Ago
merge from RidingChickenCostume
11 Months Ago
Merge from main
11 Months Ago
Store a static list of cargo cranes, save a Vis
11 Months Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
11 Months Ago
Bike stability experiments + materials
11 Months Ago
Add tools to show possible pickup and drop points via gizmos
11 Months Ago
Merge main -> Bikes
11 Months Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
11 Months Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
11 Months Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
11 Months Ago
Merge SkinViewerBones -> main
11 Months Ago
Codegen
11 Months Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
11 Months Ago
Fixed ice chestplate looking too close now
11 Months Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
11 Months Ago
Added LODs to brutalist church
11 Months Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
11 Months Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
11 Months Ago
Fixed cargo ship incorrectly flagging some destinations as possible
11 Months Ago
.meta file
11 Months Ago
Better arm movement Expose object rotation speed
11 Months Ago
Scene backup - Adobe building skin setup
11 Months Ago
Material fixes/updates
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Merge main -> SkinViewerBones
11 Months Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
11 Months Ago
Skin picker mouse wheel scroll is now 3x as fast
11 Months Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
11 Months Ago
Sorted test map so boat outer patrol paths can be generated properly
11 Months Ago
Subtract 93971. Seeing if we can do this another way.
11 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
11 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
11 Months Ago
Refactor what packets are ordered into `PacketOrdering.cs`
11 Months Ago
11 Months Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
11 Months Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
11 Months Ago
Cherrypick CS 92789
11 Months Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
11 Months Ago
Merge from main -> full_server_demos
11 Months Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
11 Months Ago
Fix server compile error (keep door trigger box serializable)
11 Months Ago
Fix merge addition in Door.cs
11 Months Ago
test export