113,185 Commits over 3,959 Days - 1.19cph!
Delete TutorialHelpModalStageWidget component, no longer used
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
Brutalist church progress
small oilrig sat tubes flow wip
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player update. homing missile launcher anims exported and set up
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
Refactor tutorial help prompts so that the Localization system can pick up the text on it
Should be no visible changes, just moved the Phrases out of a struct on the help prompts
Merge from main -> editor_compare_client_server_fields
Merge from main -> harmony2
Merge from main -> rpc refactor_2
Test scene init
Sorted clipping terrain in test scene
Properly split terrain from other scenes
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
Brutalist church decals setup
better looking brick blend layers
Add destroy self behaviour state.
Recall coroutine rework.
Remove all code that calls Sense.Stimulate
Remove OnSensation and calls.
updated level3 lods and colliders to remove last flow blockers to the structure
Shipping container video header
Added basic motorbike entity without sidecar
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
Added talk_06 cinematic animation
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Poster scene backup: 'Light the Way' hero
Brutalist church progress
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Fixed remaining issues with condition display
Now respects updated max condition properly
Fix demos throwing exceptions when threaded networking is disabled
Force full server demos disabled when threaded networking is off
Merge RowboatDismountBug -> main
Check that the list we get really is empty when we get it, and report if it wasn't
Merge RowboatDismountBug -> main