reporust_rebootcancel

106,305 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
1 Year Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
1 Year Ago
Minor wording change to the attack heli storage loot UI
1 Year Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
1 Year Ago
New rocket/flare storage UI design and setup
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Scraptransportheli v homing rocket damage changes
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
1 Year Ago
Disable active loot panels in loot panel scene
1 Year Ago
Got SeekerTest working again
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Only allow homing missile targeting when helicopter engine is on
1 Year Ago
Remove crosshair icon
1 Year Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
1 Year Ago
Clear locked target when orphaned
1 Year Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
1 Year Ago
Merge SwimSolution -> AttackHelicopter
1 Year Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
1 Year Ago
Region out texture streaming fix in 2019
1 Year Ago
Cherrypick 87152 (texture streaming fix)
1 Year Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
1 Year Ago
Subtract reloading changes as well. 87149 will cover it.
1 Year Ago
Subtract 87144 - no longer needed with the 87149 solution
1 Year Ago
Have "orphaned" rockets go crazy, fly off in random orientations
1 Year Ago
Cherrypick 87113 & 87147 (brick colored fix)
1 Year Ago
C# part of brick color fix wasn't commited
1 Year Ago
Re-enable emissive on IO light material
1 Year Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
1 Year Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
1 Year Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
1 Year Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
1 Year Ago
Merge from mountinput_fix
1 Year Ago
Unsaved
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Enabled read/write no Clantable_COL