reporust_rebootcancel

113,184 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Merge from main -> editor_compare_client_server_fields
11 Months Ago
merge from io_entity_snapping/button_fix
11 Months Ago
merge from full_server_demos
11 Months Ago
merge from fix_demo_threaded_networking
11 Months Ago
merge from localization_tools
11 Months Ago
Fixed IO button bounds mismatch
11 Months Ago
Merged main to io_entity_snapping
11 Months Ago
merge from fix_flex_manager_spam
11 Months Ago
merge from tutorial_island
11 Months Ago
fix for elite loot crate missing its bottom face
11 Months Ago
Remove standing weapon rack from excluded list for Pickaxe
11 Months Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
11 Months Ago
some more testing
11 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
11 Months Ago
Removed massive file erroneously added
11 Months Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
11 Months Ago
merge from maptooltips_nameupdate
11 Months Ago
More deploy/mount logic and balance convars.
11 Months Ago
Renames
11 Months Ago
Merged from main
11 Months Ago
merge from connect_srv
11 Months Ago
merge from lock_deploy_guide_fix
11 Months Ago
11 Months Ago
Redeopment interval convar
11 Months Ago
Merged main to electricity_power_fixes
11 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
11 Months Ago
Compile fix
11 Months Ago
merge from BindFeedback
11 Months Ago
merge from io_entity_snapping
11 Months Ago
NavMeshObstacle tweaks
11 Months Ago
Weapon Rack text and Brutalist release date
11 Months Ago
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11 Months Ago
merge from Easter2024
11 Months Ago
disabled halloween event UI
11 Months Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
11 Months Ago
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11 Months Ago
cherrypicking 94043 (merge from tutorial_island)
11 Months Ago
merge from InvisibleClothingSkinFix
11 Months Ago
merge from Easter2024
11 Months Ago
merge from egghunt_optimization/ui_fixes
11 Months Ago
merge from egghunt_optimization
11 Months Ago
merge from RidingChickenCostume
11 Months Ago
Enabled egghunt event Updated menu background videos
11 Months Ago
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11 Months Ago
11 Months Ago
Merge from main
11 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
11 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
11 Months Ago
Added error message if IsSeatClipping gets a list that already has items
11 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen