113,356 Commits over 3,959 Days - 1.19cph!
Fixed ember material disconnect in manpad rocket trail.
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
metal detector sounds
shovel sounds
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
City hall progress / almost final LOD0 and vertex AO bake
merge from metal_detector
merge from CNY_DragonLauncher
merge from chineselanternwhite
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
Cap the max scan anim blend value to 0.6
Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
updated diggable loot spawn
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
removed spear model from craggy
moved CNY spear to weapons folder
Fixed some pooling errors
Accordion chevron now rotates on dropdown of accordion
added cny specific throw aim anim
Added accordion and peek images
Updated player remains textures/materials
exported updated CNY rocket launcher admire animation
Removed my temp logging from
91909. Added a null check on NavAgent.
Added basics for accordion - added chevron icons
Updated textures to fix ao on Dragon launcher
Working on test scene supporting skins
merge from CNY_DragonLauncher
Reapplyed Frontier Hatchet Materials to Viewmodel
Added Frontier Hatchet World Model
Add a custom editor for burst cloth to check for incorrectly cached data and clear it
Clear old cached data from viewmodel prefab
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
Updated textures for Dragon launcher
resized textures
added flat top platform model
set dressing
Updated textures for dragon launcher