106,374 Commits over 3,806 Days - 1.16cph!
fixed gaps in RHIB
removed old LODs and included new LOD mesh (RHIB.fbx) to fix it
haven't touched any other element apart from the main body of the boat
updated prefab
Reverting bundle tests from last week
Fixed an invisible collider near the smoke stack on small oil rig
Fixed meshes randomly disappearing due to using draw call index instead of renderer index
reconfigured attack heli mechanism based on BillB's feedback
updated textures and materials
added new version to the prefab.entity and hid the previous version so bill can gut it
Added temp parachute backpack model
Detached backpack models from makeshift + nomad
Set up all hazmat prefabs to remove backpack models
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Missed a prefab in 'Fixed duplicate collider names'
Fixed duplicate collider names
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Setting up Tom's heli turret model WIP
Merge Attack Helicopter -> Aux2. Makes attack heli available at Air Wolf, fixes broken Scrap Transport heli.
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
Attack helicopter physics edits
Fixed missing attack heli purchase action string
Merge Main -> Experimental
plastic likes to randomly exclude some .mat files eh
SAR inner barrel missing face fix for rigged version
previous fix was for the world model
shadowbox for slotmachine fix
Reinstate changes from
85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
set keycards to Force No Motion to prevent crazy motion blur bug
until there's an actual fix
merge from august_art_bugfixes
only subtracting
85078 - continued surfaces reflection debuging
adjusted water gun spray effect so it doesn't leak through the body of the gun
merge from surfaces_reflection_debuging
subtracting
85079 merge from building_skins_3 &
85078 merge from august_art_bugfixes
RF Transmitter now has aerial in 3rd person
updated LODs and updated .worldmodel and .entity prefabs.
Adjusted position in 3rd person to better fit hand.
created extra small single planter
mesh/lods/collision/gibs and initial prefab setup
.mat files suddenly appearing
Adjusted belt speed for the mining quarry and pum pjack
Merging rewrite back into global_networked_bases
Reconverted all building block prefabs & now all roofs work
Fixed converter not overwriting buildingblock prefabs when using converting tool
Reimplemented LOD level inside InstancedLODState config class