113,356 Commits over 3,959 Days - 1.19cph!
Fix attempt for unintended rowboat dismounting
Update Facepunch.Flexbox again
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
Remove max width on description text
Add the menu background override back
Fixed CheckAllParenting NRE when contents is null
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack
AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
Merge from main -> backpacks
merge from metal_detector
merge from milder_posteffects
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some set dressing for helipad roof
fixed forklift material on cargoship style 2
Prioritize the main inventory when hover looting items out of a container with a backpack open
Once your inventory is full, then overflow to the backpack
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
Change pickup delay of backpacks from 1.5s -> 3.5s
Changed button design on large backpack
Test - added an idle2scan to scan2idle transition
Finish the rest of the prefabs
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Progress on hooking the prefabs up
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
merge from CNY_DragonLauncher
Opening and closing the separate pages
shovel - fix for disappearing on landing when thrown
merge from NMS not in S2P rotation fix
merge from water junk piles barrel fix
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Added missing S2P label to NMS scene
fixed floating water junkpiles barrels