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106,458 Commits over 3,836 Days - 1.16cph!

1 Year Ago
better creation gibs for Wall frames
1 Year Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
1 Year Ago
Cherrypick 82429 for options menu
1 Year Ago
fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
1 Year Ago
merge from main
1 Year Ago
network++ save++
1 Year Ago
Slightly larger PreventBuilding volume around missile silo monument
1 Year Ago
merge from pylon_cave_fix
1 Year Ago
merge from main
1 Year Ago
merge from sentry_quit_tag
1 Year Ago
merge from keybind_system_2
1 Year Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
1 Year Ago
Testing out some approaches to removing some unused mesh assets in server builds
1 Year Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
1 Year Ago
Server compile fix
1 Year Ago
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1 Year Ago
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1 Year Ago
Restored RequestRespawnInformation RPC on player - this is still used when campers are in a players respawn list to update their position in real time
1 Year Ago
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1 Year Ago
Set up buoyancy points
1 Year Ago
Basics of driveable tugboat vehicle set up. Includes item and icon. Manifest update.
1 Year Ago
Updated cinematic gestures to allow crouched movement
1 Year Ago
WIP guide meshes for floor and foundation build blocks - indicates the texture's tile direction
1 Year Ago
Use .position instead of MovePosition for ragdoll
1 Year Ago
Added a button on the layer widget on the right to toggle respawn options on/off on the map screen
1 Year Ago
Merge from main
1 Year Ago
Experiment - move vehicles using rigidbody MovePosition and MoveRotation, instead of directly teleporting. Keep a (kinematic) rigidbody on the client. This was an experiment to see whether this would get the behaviour of physics objects on vehicles to more closely match their behaviour on the server. Unfortunately it does not.
1 Year Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
1 Year Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
1 Year Ago
Loading bays
1 Year Ago
Prefab backup. Streetlight detached prefab iteration.
1 Year Ago
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1 Year Ago
Started moving "Core/Foliage" to Rust Standard backend
1 Year Ago
Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
1 Year Ago
merge from main
1 Year Ago
merge from steam_nickname_fix
1 Year Ago
merge from genetic_sell_clamp_2
1 Year Ago
Post std-backend "Core/Generic" tweaks + removed unnecessary passes
1 Year Ago
Reduced micro-occlusion range from 3% to 2% + pre-calc
1 Year Ago
Transmission nomenclature
1 Year Ago
merge from main -> keybind_system
1 Year Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
1 Year Ago
added DeployableIgnore layer to SC skin stairs landings
1 Year Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
1 Year Ago
merge from main
1 Year Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
1 Year Ago
merge from vending_debris_fix
1 Year Ago
merge from streamer_mode_skull
1 Year Ago
merge from creation gibs