113,757 Commits over 3,959 Days - 1.20cph!
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
merge from main with the holy re-serialized materials of deeath
latest greybox content... and it's a wrap before review
merge from waterguns_last_burst_fix
merge from contact-shadow-intensity
merge from TugboatDeployableCollisionFix
merge from qol_diesel_despawn
WIP auth system for shelter.
Added basic priv to shelter using vehicles system.
Leather gloves 5min -> 20min
Roadsign gloves 5min -> 40min
Tact gloves 5min -> 40min
Spas12 shotgun 5min -> 60min
Basic tea 5min -> 20min
Advanced tea 5min -> 40min
Pure tea 5min -> 60min
Imported Legacy Furnace FBX, Textures and Materials
Setup Basic Prefab for the Legacy Furnace
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
3p m4 shotgun anim updates, setup override controller
mint and lavendar id_tags
Twitch Rivals hazmat variation
merge from BlackjackWhiteCardBackFix
Setup Legacy Furnace Folders
merge from water_junkpiles_boats
merge from junkpile_update_surroundings
merge from Twitch_Rivals_IV
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
Merge main -> RagdollRewrite2
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
Remove debug ray in TriggerParent
Added a Waypoint Race system
Can be started via WayPointRace.startRace convar
Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc)
All vehicles within 20m of the starting waypoint will be considered participants
Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat
Added a helipad start point to craggy island with an example set of waypoints
Cherrypick
84867 (Editor only) - 'Add Parent GameObject' update
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around
This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
Fixed second player to join a blackjack game getting a white rectangle instead of the standard card back image on their first round
Removed barren map from bundles - Barren retired
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Added BR br_sphere purple, red and green prefabs
Yet another materials update commit
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours
Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)
merge from io_budget_health
merge from qol_hbhf_stacksize
merge from audio_alarm_label_fix
merge from 3p hmlmg clipping fix
Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
Increase stacksize of hbhf sensor from 1 -> 5