reporust_rebootcancel

113,734 Commits over 3,959 Days - 1.20cph!

1 Year Ago
None mode compile fix
1 Year Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
1 Year Ago
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1 Year Ago
Added included door.
1 Year Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
1 Year Ago
Minor refactoring
1 Year Ago
Oops, already had some code for PositionTickRate
1 Year Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
1 Year Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
1 Year Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
1 Year Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
1 Year Ago
Enabled ragdoll <-> vehicle collision
1 Year Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
Merge from Twitch_Rivals_IV/racing
1 Year Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Improve GameObjectToggleState handling in different hierarchies
1 Year Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
1 Year Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
1 Year Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
1 Year Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
1 Year Ago
Fix clan table map shader compile error
1 Year Ago
Merge from main
1 Year Ago
vm reload updates
1 Year Ago
added icon
1 Year Ago
Added ablity to pickup carlift if its not in use.
1 Year Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
1 Year Ago
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1 Year Ago
merge from main with the holy re-serialized materials of deeath
1 Year Ago
latest greybox content... and it's a wrap before review
1 Year Ago
merge from waterguns_last_burst_fix
1 Year Ago
merge from contact-shadow-intensity
1 Year Ago
merge from TugboatDeployableCollisionFix
1 Year Ago
merge from qol_diesel_despawn
1 Year Ago
WIP auth system for shelter.
1 Year Ago
Added basic priv to shelter using vehicles system.
1 Year Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
1 Year Ago
Scene cleanup & org.
1 Year Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace
1 Year Ago
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1 Year Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
1 Year Ago
merge from main
1 Year Ago
3p m4 shotgun anim updates, setup override controller
1 Year Ago
mint and lavendar id_tags
1 Year Ago
Twitch Rivals hazmat variation
1 Year Ago
merge from BlackjackWhiteCardBackFix
1 Year Ago
Setup Legacy Furnace Folders
1 Year Ago
merge from water_junkpiles_boats
1 Year Ago
merge from junkpile_update_surroundings