113,735 Commits over 3,959 Days - 1.20cph!
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
merge from main -> cached_server_browser_2
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)
Added prefab for ferry terminal glass_ground_b
Added 6 tiled glass cubes.
Added an additional tiled rock cube (rock_03).
Set existing tiled cube materials to opaque rendering + enabled back face culling
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
Shelter ~
Moved to using proper model for the shelter
Adjusted door fit
Adjusted building priv area
Tweaked socket deploy parameters
Add separate AuthResponse values for auth ticket cancled and already used
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Intermediate format adjustment
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig
Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken)
Codegen
exported treadwater anims and added to player anim controller
Tweaks to ExplosionsOverlay component
Added air race checkpoint models
Updated Legacy Furnace FBX to most recent version
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
Add green spinning light entity & respective materials
Generate manifest
Add green spinning lights to the bottom of both oil rigs when radiation is active
merge from main -> oil_rig_radiation
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
gingerbread triangle roof gap
Remove dig as a menu option.
Override Hurt to dig.
Adjustable dig distance.
Temp flag model changes.
Dig mechanic changes.
Legacy bow model and texture updates
viewmodel and world model changes
Build fix for teleport commands
Materials after prefabwarmup (definitely not enough)
merge from align_client_forward
merge from teleport_commands.
merge from modding_prefabs
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merge from building_skins_4
merge from pickup_car_lift
fixed offset in gingerbread triangle roofs colliders
Merge from Twitch_Rivals_IV/map
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
Add `player_state_cache_count` convar to print the current size of the player state cache
Add `player_state_cache_size` convar to change & print the capacity of the player state cache
Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline