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114,061 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Added forward rendering support to core and terrain shaders
1 Year Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
1 Year Ago
Regen protobuf
1 Year Ago
Try to merge main -> wire_tool_reconnect again
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
1 Year Ago
Merge from main -> wire_tool_reconnect
1 Year Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
1 Year Ago
Updated codegen for planar reflection convars
1 Year Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
1 Year Ago
Added cheap forward passes to terrain and skin
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Merge from bear
1 Year Ago
Fixed NRE and variant specific shader errors
1 Year Ago
Flee/attacked tweaks and reduced flee duration/distance
1 Year Ago
Reduce tutorial bear speeds More AI design tweaks
1 Year Ago
Added burst cloth constraints to dracula cape
1 Year Ago
Behaviour changes
1 Year Ago
merge from brutalist_instancing_enable
1 Year Ago
skinning tweaks in ghost sheet
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from toggle_vending_machines_map
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Only chase players from idle state if player is > 60% health
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
1 Year Ago
Send global update the next frame (to account for parenting after the entity is spawned)
1 Year Ago
Merge from tutorial main
1 Year Ago
Merge from chickens
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merged proper version of /main/uv123-tangent-basis-fix
1 Year Ago
Fixed the fix
1 Year Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
1 Year Ago
Reapplied fix
1 Year Ago
Merge from main
1 Year Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
1 Year Ago
Rerun doprepare on all mirrors, manifest rebuild
1 Year Ago
merge from main
1 Year Ago
First pass on converting the help modal into a single panel that the player cycles through
1 Year Ago
Added a custom build ping type for better clarity
1 Year Ago
Added a tutorial stage to build a roof onto the starter base
1 Year Ago
Reduce chicken and barrel count
1 Year Ago
Rework deploy pings to be a bit more reliable
1 Year Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
1 Year Ago
Wrecked boat instead of a helicopter
1 Year Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
1 Year Ago
Merge from main