reporust_rebootcancel

106,600 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Lighting prefab progress
1 Year Ago
Splat and exterior progress
1 Year Ago
Suppress AltMove "GiveItem failed" error. Failure is intended in the scenario where the player is alt-moving clothes to their clothing bar from their inventory and the clothes can't be worn to to other clothes using a necessary slot.
1 Year Ago
NMS exterior progress
1 Year Ago
merge from main
1 Year Ago
Implement GetHashCode & IEquatable for all struct dictionary keys in analytics Push aggregate items (inluding upkeep) every 60 minutes instead of every minute Change "UploadPendingItems" from task to coroutine
1 Year Ago
Added Full Shotgun Ammo Box Prefab Created Different Material Variations for Shotgun Ammo Box World Model - Slug/Buckshot/Incendiary
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Finished Anisotropic implementation; started work to handle gbuffer pressure
1 Year Ago
merge from main
1 Year Ago
merge from AutoWearClothing
1 Year Ago
Added Empty Shotgun Ammo Box Prefab
1 Year Ago
merge from silo
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from more_map_markers
1 Year Ago
Fixed incorrect makrer labels appearing on compass
1 Year Ago
Code review: Fixed pings not working for teams with > 2 people Removed an unused file Decreased the minimum time between adding pings
1 Year Ago
Remove overloads on RPC Test methods (the comments told me to)
1 Year Ago
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1 Year Ago
Living quarters WIP
1 Year Ago
Minor embedded light tweak on this prefab.
1 Year Ago
Prefab backup
1 Year Ago
Assorted small update loop optimizations
1 Year Ago
Lighting prefab backup. Light fixture prefab fix.
1 Year Ago
Fluor light fixture prefab tweaks.
1 Year Ago
merge from team_ui_nicknames
1 Year Ago
fixes and polish
1 Year Ago
Added Half Full Shotgun Ammo Box Prefab
1 Year Ago
fixes and polish
1 Year Ago
merge from satchel_bug_fix
1 Year Ago
restore values for the satchel
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from terrain_sampling
1 Year Ago
Tuned threadgroup sizes, using noise filter params to cut down on memory usage, debug info
1 Year Ago
Cherry picking 80466
1 Year Ago
Unity 2021.3.21f1
1 Year Ago
merge from silo
1 Year Ago
Added AI prefab to silo scene. S2P.
1 Year Ago
merge from silo_ai
1 Year Ago
cherrypicking 80415 - Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
cherrypicking 80415 - Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Be less 'clever' with UseDistance check in PlayerCorpse. The previous version compiled in editor but not on build server.
1 Year Ago
merge from genetic_vending
1 Year Ago
main to experimental
1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.