reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

10 Months Ago
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10 Months Ago
Merge from water_junkpile_climb_fix_again
10 Months Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
merge from main/naval_update
10 Months Ago
HorseMask setup
10 Months Ago
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10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
10 Months Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
10 Months Ago
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
10 Months Ago
Attempt to fix release build crash with Indirect Instancing enabled by avoiding (potentially buggy) NativeBitArray altogether.
10 Months Ago
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
10 Months Ago
Fixing more rotational errors
10 Months Ago
Fixing rotational errors for gesture anims
10 Months Ago
talking animation polish pass
10 Months Ago
Merge: from main
10 Months Ago
pt boat engine audio loop tweaks
10 Months Ago
Fix issues with clearing missions when resetting player state
10 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
10 Months Ago
merge back updated tropical1
10 Months Ago
Adding v4 fall anim
10 Months Ago
Added additional data to the shadow preset performance results
10 Months Ago
fix balloon LOD not dynamic (text disappearing on boats)
10 Months Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
10 Months Ago
3p handcuff captive holdtype override controller and anims updated
10 Months Ago
Adding v4 door kick anim
10 Months Ago
Rebake trop1
10 Months Ago
merge from naval_update
10 Months Ago
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10 Months Ago
Adding mixamo to v4 anim transfers
10 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
10 Months Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
10 Months Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
10 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
10 Months Ago
added new pickup sound for coconut
10 Months Ago
Skip food detection on scientists
10 Months Ago
Shader preset balancing pass
10 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
10 Months Ago
Merge from naval_update
10 Months Ago
Rename a cannon collider to fix duplicate warning
10 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from deesea_alarm_component_remove
10 Months Ago
Commit dev.sand.mat because it's always popping up
10 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs