128,763 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
                
                
                
                
             
         
        
            
            
            
                
                Handle sphere traces that start inside geo returning Vector3.zero as their impact point
                
                
                
                
             
         
        
            
            
            
                
                Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
                
                
                
                
             
         
        
            
            
            
                
                Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_antihack_toast_reason -> main
                
                
                
                
             
         
        
            
            
            
                
                When sending "Antihack!" toast to client, include the antihack reason that is blocking placement
- gives better information to bug reports
                
                
                
                
             
         
        
        
        
            
            
            
                
                Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
                
                
                
                
             
         
        
            
            
            
                
                Reduce wolf vision range at night
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_monument_scenes_osx -> main
                
                
                
                
             
         
        
            
            
            
                
                Merge from ai_wolf_iteration
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from ai_wolf_iteration
                
                
                
                
             
         
        
            
            
            
                
                Correctly return state failure when pathfinding failed
                
                
                
                
             
         
        
            
            
            
                
                Merge from ai_wolf_iteration
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent wolf from charging for too long
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf sometimes getting stuck in charge
Add log when state finishes but has no end transition
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf standing still when circling into a wall
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf mesh staying below powerline platforms, even though their actual body is on top
                
                
                
                
             
         
        
            
            
            
                
                Make wolves give up even faster if you are mounted
                
                
                
                
             
         
        
        
            
            
            
                
                Makes it easier to sneak on wolves when they are eating
Clean up sight code
Add better sight vislogs so we can debug exactly which cone caused the sighting
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves slowing down as they flee
                
                
                
                
             
         
        
            
            
            
                
                Revert switch to unity's async pathfinding, it causes more bugs than it solves
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf jumping into cars
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves jumping into cars
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves jumping into cars
                
                
                
                
             
         
        
            
            
            
                
                Disabled horse temp ragdoll for now
Fixed dismounting
                
                
                
                
             
         
        
            
            
            
                
                Horses can eat food again, this time using a trigger instead of vis.entities
Stationary flag and rigidbody sleep logic
                
                
                
                
             
         
        
        
            
            
            
                
                Finalized ammo additives.
Slightly tweaked M39 exhaust fumes because they seemed regressed.
                
                
                
                
             
         
        
            
            
            
                
                Merge: from soundmodulator_leak
Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops
Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
                
                
                
                
             
         
        
            
            
            
                
                Update: disable client-side sound pooling
- Gives us time to track down the missing bad-pooling scenario
Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Update: Adding a wait statement
- Using it to help debug issues with procedural world not running world generation.
Tests: ran LoadProcTest - it waited
                
                
                
                
             
         
        
            
            
            
                
                Menu improvements.
Additional RPC checks.
Some refactoring.
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_monument_scenes_osx -> main
                
                
                
                
             
         
        
            
            
            
                
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`▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌).
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                fixed lod1 uv1 for emissive broken
                
                
                
                
             
         
        
            
            
            
                
                ballista - rigged base model export
                
                
                
                
             
         
        
            
            
            
                
                colour picker fixes/cleanup
- added support for multiple renderers
- using MaterialPropertyBlock rather than Material
- deleted per-colour materials other than on/off variants
                
                
                
                
             
         
        
            
            
            
                
                Implemented new ballista placeholder anims
                
                
                
                
             
         
        
            
            
            
                
                Fix monument scenes not working on osx because the scene's path was using windows line endings