reporust_rebootcancel

106,601 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
1 Year Ago
Cover points for the additional area
1 Year Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
1 Year Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
1 Year Ago
Resize and reposition AI_Lower AIZ
1 Year Ago
codegen
1 Year Ago
merge from main, conflict fix
1 Year Ago
merge from missile silo
1 Year Ago
Generate
1 Year Ago
Protobuf fixes
1 Year Ago
Scrap trucks at the junkyard now destroy themselves if they're taken out of the junkyard
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
1 Year Ago
Merge from more_map_markers
1 Year Ago
Office lighting WIP
1 Year Ago
Removed Sprint as well, now only AltLook key
1 Year Ago
Electrical box moves to match lighting tweaks.
1 Year Ago
Finalized entrance area lighting FX prefab tweaks.
1 Year Ago
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own.
1 Year Ago
Removed duck button option for alt moves
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from cpu_affinity_commands
1 Year Ago
Fix conditional compile causing unreachable code
1 Year Ago
merge from main
1 Year Ago
merge from cpu_affinity_commands
1 Year Ago
Intensity to 12 (NMS)
1 Year Ago
Fire fixes & iteration
1 Year Ago
Bounce light tweaks inside FX prefab for shifted props.
1 Year Ago
Emissive texture to Bilinear instead of Mitchell. Less haloing.
1 Year Ago
Lighting prefab backup
1 Year Ago
Near plane & bias tweaks for door leakage.
1 Year Ago
Added new computer cabinets to the scene Scene2prefab
1 Year Ago
Optimized the office elevator prefab's lighting setup.
1 Year Ago
New computer cabinet variants Added emissive and color mask
1 Year Ago
merge from main
1 Year Ago
Fixed ability to set process priority with IL2CPP on windows
1 Year Ago
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1 Year Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
1 Year Ago
merge from ComputerArrowKeys
1 Year Ago
Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
AI_UpperRight scientist spawners
1 Year Ago
AI_UpperRight cover first pass and added some missing move point data
1 Year Ago
merge from main
1 Year Ago
merge from cpu_affinity_commands
1 Year Ago
merge from gameplay_metrics
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Updating Shotgun Ammo World Model Prefab