114,046 Commits over 3,959 Days - 1.20cph!
Added Monument topology to Topology Mask
Cherry picked forward-pass shader changes from /main/mirror2023
merge from load_underwear_fix
merge from bow_offset_fix
merge from console_window_improvements
More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Fixed recurring LS tower skip
S2P
Actually track the act of cooking chicken as opposed to just tracking acquring the item
Fixes several bugs with the cooking stage
Merge Attack Helicopter -> Main
Increase mouse wheel zoom speed
Added some extra supplies to the furnace mission
Changed attack heli from Attack3 bind, to mouse wheel control instead
Merge Main -> Attack Helicopter
Don't show HML ADS UI if not in first-person view
Fixed repeatcommand convar not working as expected when run via a bind
Parachute gibs are no longer affected by the wind material effect
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
Don't spawn the unpacked parachute if BypassRepack is turned on
Merge from forward_momentum_change
Merge HomingMissileLauncher -> Main
Added some overlap to edges of camera view, to hopefully fix visible lines
Start modal layout changes
Simpler base pyramid texture logic
Fix exception when opening help modal between missions
Updated a bunch of modal text with fixes and highlighting
Tweaked hair bsdf for planar reflections
Added forward opaque and alpha-test to most Rust/Standard shaders
Added forward rendering support to core and terrain shaders
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
Try to merge main -> wire_tool_reconnect again
Added an even larger lip around the entrance
Tweaked height map
Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain
Added a building topology to the entrance terrain
Tweaked entrance terrain alpha
Added splats around to entrance terrain
Merge from main -> wire_tool_reconnect
fix for bows offsetting view slightly when deployed
smoother view offset lerping
Updated codegen for planar reflection convars
Made base pyramid available in all shader quality modes (required for planar reflections)
Added cheap forward passes to terrain and skin
Fixed NRE and variant specific shader errors
Flee/attacked tweaks and reduced flee duration/distance