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123,984 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
1 Year Ago
Nicer overcast weather.
1 Year Ago
Gave wallpaper skins proper names
1 Year Ago
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1 Year Ago
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
merge from main
1 Year Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
1 Year Ago
Updated Wallpaper World Model to Fix LOD UV errors
1 Year Ago
Updated viewmodel rig mesh with Alfies UV update
1 Year Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
1 Year Ago
Updated hex-a-gone tile LODs
1 Year Ago
Added final tile art for Twitch HexA Gone (models + materials).
1 Year Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
1 Year Ago
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1 Year Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
1 Year Ago
Fix compile errors caused by serialized fiels in server only parts of the code
1 Year Ago
Fix editor only code causing compile issues
1 Year Ago
frontier gate and wall meshes
1 Year Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
1 Year Ago
updated swamps and bandit town swamp topology
1 Year Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
1 Year Ago
Renable layout masks
1 Year Ago
Fix outstanding bugs on DLC views
1 Year Ago
Fix soundtrack bug
1 Year Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
1 Year Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
1 Year Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
1 Year Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
1 Year Ago
Animated variants
1 Year Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
1 Year Ago
CraggyIsland TopologyMap fixes
1 Year Ago
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1 Year Ago
Wallpaper page
1 Year Ago
Fix editor only code being used outside of editor directives
1 Year Ago
merge from main
1 Year Ago
post-merge waterinfo query fix
1 Year Ago
Add more weapons to editor combat loadout
1 Year Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
1 Year Ago
merge DPV->world_update_2
1 Year Ago
Undo meta guid changes on wallpaper textures from previous merges
1 Year Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
1 Year Ago
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1 Year Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
1 Year Ago
Post merge formatting fixes
1 Year Ago
Network++ Save++
1 Year Ago
1 Year Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
1 Year Ago
merge FrontierHazmat->world_update_2