reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

10 Months Ago
main gesture set and rps anim updates
10 Months Ago
Merge from analytics_warning_fix
10 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
10 Months Ago
Merge from main
10 Months Ago
Updating skinning for horse costume
10 Months Ago
merge from non_convex_col_cleanup
10 Months Ago
added comment comp to sign
10 Months Ago
large banner sign pole as convex hull set
10 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
10 Months Ago
Fix a log message
10 Months Ago
Merge from main
10 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
10 Months Ago
merge from main
10 Months Ago
merge from indirect_instancing
10 Months Ago
rebase on /main
10 Months Ago
bbq workshop camera position
10 Months Ago
Fixed one more docks barrel
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
beanbags as generated convex hull set
10 Months Ago
wooden window shutters as primitives
10 Months Ago
Merge from naval_update
10 Months Ago
Array size check for ReceiveFogOfWarImages
10 Months Ago
creation gibs gib replacement update
10 Months Ago
floor and wall frame models and prefabs
10 Months Ago
easel colliders
10 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
10 Months Ago
crypt building skin prefabs, building grade
10 Months Ago
merge from save281 - staging wipe
10 Months Ago
network++ save++ persistance++
10 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
10 Months Ago
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10 Months Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
10 Months Ago
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10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
10 Months Ago
merge from main/naval_update/boat_steering_creaks
10 Months Ago
merge from main/naval_update/sound_polish
10 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
10 Months Ago
merge from main/naval_update/sound_polish
10 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
10 Months Ago
mrege from main/naval_update/sound_polish
10 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
10 Months Ago
Compile fixes
10 Months Ago
scientist_boats_gameplay_pass_4 -> main
10 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar