reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

10 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
10 Months Ago
snowmobile, zipline and paddling anim updates
10 Months Ago
Swap PTBoat loot door to a regular dry box
10 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
10 Months Ago
hideifaiming_nre_fix -> main
10 Months Ago
work in progress on block prefabs - bespoke collisions
10 Months Ago
head_animation_debug_command -> main
10 Months Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
10 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
10 Months Ago
merge from main
10 Months Ago
Add a command to debug cannon/ptboat head animations not working
10 Months Ago
Adding player skin component to overalls
10 Months Ago
Adding skeleton skin component to paintball overalls arm mesh
10 Months Ago
Fixed paintball overalls clipping camera when doing gestures
10 Months Ago
Updating paintball overall prefab with new arm mesh
10 Months Ago
Adding arm mesh back to paintball overalls
10 Months Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
10 Months Ago
Hide scientists healthbar
10 Months Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
10 Months Ago
Paintball overalls colour lookup tweaks
10 Months Ago
work in progress on block prefabs backup
10 Months Ago
Merge from fix_npc_flanking
10 Months Ago
Per-player max boat building station limit wip
10 Months Ago
Merge from naval_update
10 Months Ago
Hook up new flanking algorithm to fsm
10 Months Ago
Paintball Gun - missing viewmodel adjustments
10 Months Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
10 Months Ago
Regraded everything for the changes. End result is less crushed darks.
10 Months Ago
Updating snowmobile driving anims
10 Months Ago
Added wearable tag to overalls prefab Icon update
10 Months Ago
merge from bot_sleeptarget_collider_fix
10 Months Ago
10 Months Ago
Merge from decal_layers_fake_transmission
10 Months Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
10 Months Ago
merge from main
10 Months Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
lightbulb_emissive mat to opaque
10 Months Ago
Merge from naval_missions
10 Months Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
10 Months Ago
Deleting duplicate hopper mesh for paintball gun
10 Months Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
10 Months Ago
Merge from missionreward_stack_fix
10 Months Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
10 Months Ago
More monument blocker blockout progress
10 Months Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
10 Months Ago
Merge from main
10 Months Ago
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
10 Months Ago
RW on blocks, work in progress on block prefabs backup