reporust_rebootcancel

139,580 Commits over 4,383 Days - 1.33cph!

12 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
12 Months Ago
boomerang -> jungle_update
12 Months Ago
Client server mismatched fields error
12 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
12 Months Ago
Fixing incorrect naming for coconut armour fbx mats
12 Months Ago
New meats visual added to bbq and campfire
12 Months Ago
Transition tweak
12 Months Ago
Last minute changes
12 Months Ago
boomerang -> jungle_update
12 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
12 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
12 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
12 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
12 Months Ago
Cancel 3p animation if hits the ground
12 Months Ago
Added controller
12 Months Ago
duration & speed tweeks
12 Months Ago
Assigned correct texture reference to cocoknight arms material
12 Months Ago
more wip
12 Months Ago
Test
12 Months Ago
Mat fix
12 Months Ago
merge from main
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
12 Months Ago
Improve script notes.
12 Months Ago
Reassigned Material and texttures
12 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
12 Months Ago
enabled r/w on ziggurat gate colliders
1 Year Ago
some tweaking of the jungle_ruins_e alpha map
1 Year Ago
Remove rotating logs
1 Year Ago
Dont fly to a player thats ran too far from the starting position
1 Year Ago
Aim slightly higher up than the feet
1 Year Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
1 Year Ago
Client predicted returning to player
1 Year Ago
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1 Year Ago
Corrected environment volume bounds calculation to prevent culling issues
1 Year Ago
Quicker return speed (again)
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
updated snake idle and created test escape anim
1 Year Ago
Restored playground terrain
1 Year Ago
merge from maxauth_clear_fix
1 Year Ago
'ent auth' command works with tugboat
1 Year Ago
merge from main
1 Year Ago
merge from containercorpse_slots_fix
1 Year Ago
Fixed container corpses incorrect inventory slots count
1 Year Ago
enabled spatially aware environment volumes in Ziggurat
1 Year Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
1 Year Ago
Merge from parent
1 Year Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
1 Year Ago
merge from main