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140,371 Commits over 4,383 Days - 1.33cph!

12 Months Ago
fix command buffer sort order
12 Months Ago
Jungle post.
12 Months Ago
add fog distance curve
12 Months Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
12 Months Ago
Added "entitycount" server command, returns ent count of specified name.
12 Months Ago
add fog color gradient
12 Months Ago
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1 Year Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
1 Year Ago
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1 Year Ago
fix missing cs kernel
1 Year Ago
merge from qol_explosive_protection_max -> main
1 Year Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
1 Year Ago
Fix compile error
1 Year Ago
Simplify AI visibility status, improve logging,
1 Year Ago
vinemountable_demo_fix -> main
1 Year Ago
compile fix
1 Year Ago
Only show error mesh highlight if no item upgrade placements are possible.
1 Year Ago
vinemountable_demo_fix -> main
1 Year Ago
floating city whitebox
1 Year Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
1 Year Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
1 Year Ago
Merge from macos_env_volume_issues
1 Year Ago
fixed discrepancy in 1p camera position when equipping jungle ak
1 Year Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
Server compile fix again
1 Year Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
1 Year Ago
Server compile fix
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
Compile fix
1 Year Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
1 Year Ago
Added scent emission to crocodile, panther and tiger
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
1 Year Ago
Chicken trail tweaks
1 Year Ago
Merge from jungle_update
1 Year Ago
Reduce height of walkable vine colliders for less foot floating
1 Year Ago
merge from jungle_update
1 Year Ago
jungle_dlc -> Jungle_update
1 Year Ago
Wicker and bambo barrel redirect fixes Manifest
1 Year Ago
Merge from /main
1 Year Ago
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
1 Year Ago
Slightly relaxed plant pot deployment allowing placement on shallow shelves
1 Year Ago
Merge from jungle_update
1 Year Ago
Shallow shelf stacking fix
1 Year Ago
Merge from main
1 Year Ago
updated radiation dart icon