reporust_rebootcancel

128,942 Commits over 4,232 Days - 1.27cph!

1 Year Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
1 Year Ago
Starting UI options
1 Year Ago
Fixed pulling and pushing siege tower
1 Year Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
1 Year Ago
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1 Year Ago
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1 Year Ago
Async upload
1 Year Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
1 Year Ago
Ensure you cant lead a horse thats towing a siege weapon
1 Year Ago
Battering ram door fixes, will need more work later
1 Year Ago
Horse will send detach packets on death if towing an entity
1 Year Ago
Missing prefabs
1 Year Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
1 Year Ago
merge from horse_yoke_tests
1 Year Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
1 Year Ago
updated metal shield admire animation transition on metal shield animator
1 Year Ago
Shadows
1 Year Ago
Adding updated siegeharness to testridable
1 Year Ago
proper scale removed antiquated blockout mesh
1 Year Ago
Terrain & terrain overrides
1 Year Ago
Undo: removing ignore.conf accidental submit Tests: none
1 Year Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
1 Year Ago
4 shot mini crossbow viewmodel mesh
1 Year Ago
merge from main - attempting check-in fix
1 Year Ago
prefab adjustments and cleanup
1 Year Ago
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1 Year Ago
Particles
1 Year Ago
Textures
1 Year Ago
recalculating nrender bounds properly after vertices and indices assignment
1 Year Ago
giving mesh the same name as its entity
1 Year Ago
corrected entity bounds
1 Year Ago
Gesture pack description
1 Year Ago
Merge from silo_cam_fix
1 Year Ago
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1 Year Ago
Fix NRE's when connecting to some cameras in the missile silo
1 Year Ago
ForceOption error handling refactor
1 Year Ago
Rendering
1 Year Ago
cleanup on carving function
1 Year Ago
merge from main
1 Year Ago
subtracting 107340
1 Year Ago
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1 Year Ago
merge from reenabled_kayak_flow_speed
1 Year Ago
Cleanup
1 Year Ago
Smoke atlas & related.
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix telephone and CCTV camera port arrows not working
1 Year Ago
Unsaved
1 Year Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
1 Year Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
1 Year Ago
Subtitle and pack info description