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131,344 Commits over 4,262 Days - 1.28cph!

11 Months Ago
disabled xmas tree disabled ice wall disabled ice external walls disabled xmas event disabled xmas airdrop disabled xmas dungeon spawns disabled advent calendar disabled ginger bread building skin disabled xmas sack diosabled monument xmas decor
11 Months Ago
flag Ice Sculpture hidden
11 Months Ago
Horse leading fixes and improvements Cleanup
11 Months Ago
Horse saddle swapping & leading first pass
11 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
12 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
12 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
12 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
12 Months Ago
Tweaked horses drowning damage
12 Months Ago
Fixed catapult detailed collider scaling issue
12 Months Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
12 Months Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
12 Months Ago
Improved deployment
12 Months Ago
Trumpet tree tweaks
12 Months Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
12 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
12 Months Ago
Horse drowning damage
12 Months Ago
Don't transition to idle after each fractional reload part
12 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
12 Months Ago
Subtracting 109845 (workshop normal fix)
12 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
12 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
12 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
12 Months Ago
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
12 Months Ago
More player seed work
12 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
12 Months Ago
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
12 Months Ago
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12 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
12 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
12 Months Ago
Updating and hooking up more player seeds
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
12 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
12 Months Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
12 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
12 Months Ago
Moved Google Sheets menu items in Tools
12 Months Ago
Catapult mats
12 Months Ago
server.printwipeid command to print the wipe id of the .sav
12 Months Ago
Added mossy wooden beams for jungle ruins - wip
12 Months Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
12 Months Ago
Merge: from main Tests: editor compiles
12 Months Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
12 Months Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
12 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
12 Months Ago
Increased ballista deploy volume size
12 Months Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
12 Months Ago
Stop battering ram door busy tick after 3s of inactivity
12 Months Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot