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139,673 Commits over 4,383 Days - 1.33cph!

12 Months Ago
fixed an offset on jungle skin triangle block
12 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
12 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
12 Months Ago
fixed an offset on jungle skin floor block
12 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
12 Months Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
12 Months Ago
Merge from blowpipe
12 Months Ago
Backpack holster setup
12 Months Ago
Setup holster info
12 Months Ago
Removing obsolete jungle ruins cell top meshes
12 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
12 Months Ago
revert underwater effects merge to figure out server issue
12 Months Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
12 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
12 Months Ago
Fixed a null ref when comparing identical environment volumes
12 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
12 Months Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Clean: simplify code via ?. notation Tests: unit tests
12 Months Ago
Optim: Constain List<T>.Compare to only works on List<T> This removes remaining 4 boxing allocations Tests: unit tests
12 Months Ago
Optim: Use ListHashSet<T>.Compare in UpdateSubscriptions and UpdateHighPrioritySubscriptions Tests: none, trivial change
1 Year Ago
Update: Network.Visibility.Provider works on ListHashSet Tests: none, simple changes
1 Year Ago
Update: Facepunch.Pool now supports ListHashSet - gave ListHashSet a default ctor Tests: unit tests
1 Year Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
1 Year Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
1 Year Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
1 Year Ago
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1 Year Ago
Merge from uv2_paint_fix
1 Year Ago
Fixed warning spam when painting on a mesh without a uv2 channel
1 Year Ago
Compile fix for 119282
1 Year Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
1 Year Ago
Merge from GetCurrentUndergroundLayer_nre_fix
1 Year Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
1 Year Ago
Snake loco fx WIP & related files.
1 Year Ago
Remove Facepunch.Editor reference
1 Year Ago
Fixed outbreak sprayer item id
1 Year Ago
Remove dismount handling on VineMountable
1 Year Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
1 Year Ago
More work on handling player movement properly when a vine tree is destroyed
1 Year Ago
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1 Year Ago
Another distance interaction fix
1 Year Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
1 Year Ago
Include vehicle detailed layer in vine dismount check
1 Year Ago
Fixed blurry birds.
1 Year Ago
Fixed blurry spraycan sprays.
1 Year Ago
Fixed blurry fireplace
1 Year Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
1 Year Ago
Fixed a couple of inverted triggers.