reporust_rebootcancel

139,338 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
1 Year Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
1 Year Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
1 Year Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
1 Year Ago
Hide branches when a tree is chopped down
1 Year Ago
Compile fix
1 Year Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
1 Year Ago
Fixed time scale set to 2.7 by default in TimeManager
1 Year Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Hanging vine point now points towards end desintation again
1 Year Ago
Fix 3p player animation speed set to 0
1 Year Ago
Show arrow for all possible destinations when looking at a vine
1 Year Ago
only overwrite death icon when a loadout has a death icon provided
1 Year Ago
Codegen
1 Year Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
1 Year Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
1 Year Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
1 Year Ago
Update manifest
1 Year Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
1 Year Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
1 Year Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
1 Year Ago
merge from outbreak_scientist -> jungle_update
1 Year Ago
merge from fix_tree_tool_init -> main
1 Year Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
1 Year Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
1 Year Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
1 Year Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
1 Year Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
1 Year Ago
Kapok tree stump polish / improved ao on kapok trees
1 Year Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
1 Year Ago
Kapok tree / fixed vertex color
1 Year Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
1 Year Ago
Remove some unused variables
1 Year Ago
Actually make the debug text visible
1 Year Ago
merge from fix_manifest_generate_loot -> main
1 Year Ago
Fix metal detector sources not spawning in the jungle
1 Year Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
1 Year Ago
Lerp the slack instead: way nicer result