reporust_rebootcancel

139,794 Commits over 4,383 Days - 1.33cph!

1 Year Ago
Remove debug logs
1 Year Ago
Bump reposition chance
1 Year Ago
Timings, hit effect.
1 Year Ago
Cleanup
1 Year Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
1 Year Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
1 Year Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
1 Year Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Fix compile error
1 Year Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
1 Year Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merge from workshop_normal_and_compression_fix
1 Year Ago
Merge from reposition
1 Year Ago
Merge from jungle_update
1 Year Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
1 Year Ago
Restore changes to BaseProjectile lost in merge
1 Year Ago
Added a tip for how to climb trees
1 Year Ago
merge from spatially aware branch - underground train tunnels and caves content converted
1 Year Ago
merge from main
1 Year Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
1 Year Ago
Another fix for serialisation layout
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Added kapok_b variant Manifest
1 Year Ago
Expose DismountViewmodelHoldTime on VineMountable
1 Year Ago
Flatten look angle when deciding what branch to swing to
1 Year Ago
Merge from TransferAllItemsToContainer_nre_fix
1 Year Ago
Speculative TransferAllItemsToContainer nre fix
1 Year Ago
freezing_icon -> main
1 Year Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
1 Year Ago
vending_machine_fridge -> main
1 Year Ago
Reset all existing vending machine prefabs to 128 slots for good measure
1 Year Ago
Remove logs, moved capacity code into delayed method.
1 Year Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
1 Year Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
1 Year Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
1 Year Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
1 Year Ago
Setup correct deployed vending machine slots 36 -> 30
1 Year Ago
Mild texture param tweak.
1 Year Ago
Snake hit screen effect.
1 Year Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
1 Year Ago
Fixed floor and foundation using the wrong wallpaper skin id
1 Year Ago
Texture update
1 Year Ago
Pressing right click with wallpaper in hands open the skin selection menu
1 Year Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
1 Year Ago
added dlc gesture preview and hooked up
1 Year Ago
Fixed new jungle meats turning into spoiled bear meat when expired
1 Year Ago
fixed a missing mesh from collider script on corner_c prefab