128,942 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Update: Factor out profielr exporting logic to a separate script
- Also cleaned up a couple log outputs, as the collection seems sensible
- Cleaned a couple already-done TODOs
Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pulling and pushing siege tower
 
                
                
                
                
                
             
         
        
            
            
            
                
                showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed battering ram wheels LOD not set to dynamic
Increased culling range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure you cant lead a horse thats towing a siege weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram door fixes, will need more work later
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse will send detach packets on death if towing an entity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Removed siege tower door
- Siege tower door socket setup (so players can place own doors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from horse_yoke_tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated skeleton in horse ragdoll
Added siege harness to horse ragdoll (hidden by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated metal shield admire animation transition on metal shield animator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding updated siegeharness to testridable
 
                
                
                
                
                
             
         
        
            
            
            
                
                proper scale 
removed antiquated blockout mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain & terrain overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo: removing ignore.conf accidental submit
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerProfiler snapshot now contains full names for scopes
Tests: opened the new profile in perfetto
 
                
                
                
                
                
             
         
        
            
            
            
                
                4 shot mini crossbow viewmodel mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main - attempting check-in fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                prefab adjustments and cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
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                recalculating nrender bounds properly after vertices and indices assignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                giving mesh the same name as its entity
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                Fix NRE's when connecting to some cameras in the missile silo
 
                
                
                
                
                
             
         
        
            
            
            
                
                ForceOption error handling refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                cleanup on carving function
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                 merge from reenabled_kayak_flow_speed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from qol_io_arrows -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix telephone and CCTV camera port arrows not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtitle and pack info description