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134,227 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Session page can now understand and quit demos
1 Year Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
1 Year Ago
Second pass on floating walkways, with proper textures (WIP)
1 Year Ago
Use old demo ui setup for the demo system
1 Year Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
1 Year Ago
System to hide and show navigation links dependant on in game state
1 Year Ago
Missing open/close sounds for abyss barrel corpses
1 Year Ago
Missing codegen
1 Year Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
1 Year Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
1 Year Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
1 Year Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
1 Year Ago
Feature store tile text wrapping fixes
1 Year Ago
New loading screen
1 Year Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
1 Year Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
1 Year Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
1 Year Ago
Viable fogging.
1 Year Ago
setup semi auto m15 skin with latest mesh
1 Year Ago
Client compile fix
1 Year Ago
Progress backup.
1 Year Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
1 Year Ago
Assigned but its value is never used compile fixes
1 Year Ago
Made the store debug commands not editor only for now
1 Year Ago
Bunch of server compile fixes to get ready to merge
1 Year Ago
Store medieval pack section
1 Year Ago
Gesture wheel compile fix
1 Year Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
1 Year Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
1 Year Ago
Minor animation changes and scrollbar sizes
1 Year Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
1 Year Ago
Fix not being able to reskin a twitch rivals computer station via spray can
1 Year Ago
Block placement rules wip
1 Year Ago
Fixed weekly skin modal not opening
1 Year Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
1 Year Ago
Missing files
1 Year Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
1 Year Ago
merge from /MiscMissingSounds
1 Year Ago
merge from add_missing_excavator_sfx
1 Year Ago
merge from codeanalysis_build_stripping
1 Year Ago
merge from OpenCloseSoundsForCorpses (deployables)
1 Year Ago
merge from abyss_storage_fix
1 Year Ago
Restore settings gesture wheel prefab guid
1 Year Ago
Remove RendererBatch from whitebox pieces
1 Year Ago
Manifest
1 Year Ago
Merge from parent
1 Year Ago
merge from mo' env volume changes
1 Year Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
1 Year Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
1 Year Ago
Filter out assets that don't exist in builds so we don't try to warm them up