128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Added a system to show different gameobject based on whats loaded in the ballista magazine
Set up a different placeholder model for each spear ammo item
Fixed some client loading issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram shell temp preview
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Sneak in console cmds via command line
Need a better way in the future, but for now this should allow to control test conditions.
Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a power bar to show the ballista reload progress
Fixed issues when reloading with no compatible ammo in your inventory
Code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ai_wolf_iteration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Ballista item and constructable prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/Halloween24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from profiling_improvements
Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics.
Tests: Rode a horse on Craggy and checked profiler for changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                BC: handling null player properly in teleport check (player preview)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ai_wolf_iteration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf slowing down before jumping on foundation
 
                
                
                
                
                
             
         
        
            
            
            
                
                BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes
- stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender)
- exposed LastTeleportTime in BaseMovement for this
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for several item names when rendering unapproved skins.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▍ ▄▆▉▄ ▊▋█▍▋▍ ▊▊▋▍▋▌ █▆ █▆▄ ▌▅▌▇▍▆ ▅▍█ ▅ █▄█▆▄ ▉▍▇▄▌▉▍▇ ▉▅▊█▆▄▅ ▊▆▉▍ ▅▄
- ▊▋▊█▆ ▄▆▌▆ ▉▆▊▊▇▉▍█▇▉▌ ▌▆▆▇▌▍ ▌▇▉▅▉▉▄▄ (▌▅▊ ▉▊█▊, ▉▆▊ ▇▋▉ ▊▉▋▌▅▇▇, ▅█▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound.
Updated gesture assets with new icons.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista client compile fixex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup for all weapon racks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ballista reloading cleanup
Restored ammo switching
Some client anim fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have wolf smoothly decelerate instead of stopping dead in its tracks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Gamephysics now uses TryGetComponent instead of GetComponent
- Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description)
Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose convar for wolf max per frame budget
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the ballista reloading to a hold R to reload system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added steer angle calculation to load
 
                
                
                
                
                
             
         
        
            
            
            
                
                - UpdateWheelVisualsSimple now uses correct delta
- Battering ram forces a visuals update once to start
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Adding missing ChangeLOD profiling annotation
Tests: loaded 6k world and found it in profile data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Annotating all VehicleFixedUpdate calls
- Replacing existing Profiler.BeginSample with TimeWarning
- Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile)
Tests: loaded 6k world and looked through the profiling info
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main/Halloween24
 
                
                
                
                
                
             
         
        
            
            
            
                
                quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced length scaling on dracula cape when ducked and mounted to 0.9
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from military_tunnels_nvg_outfits -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs
- only an appearance change: same health, loot & weapons as before
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed client build issues
- Added IClientComponent to Battering ram and BaseSiegeWeapon visuals
- Allow instantForced to be called in SimpleVehicleVisuals
- Remove Logs
- Moved away from quaternions when applying wheel rotation (should help with bugs?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add loadout for NVG military scientist outfit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability for loadouts to override only certain containers
- replace the items worn without stripping all items in the inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Battering ram moved over to use chassis visuals via SimpleVehicleVisuals.
- Added support for multiple steer and clamp angles to SimpleVehicleVisuals
- Set up more logs
- BatteringRamVisuals