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106,690 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
More compact format for ForwardTest shadow map and updated replacement shaders
1 Year Ago
Cleaned up the test
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Added terrain and base core to depth gen + cleanup
1 Year Ago
Fixed bushes spawned through the decor system not casting any shadows
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
1 Year Ago
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
1 Year Ago
RM Plugins
1 Year Ago
Remove ragdoll layer from submarine parenting
1 Year Ago
Fixed pipes not getting disabled by LOD
1 Year Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Hooked up on/off lights on the conveyor
1 Year Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
1 Year Ago
Xmas2022 project backup/merge
1 Year Ago
Updated shadow gen to recognize foliage and others
1 Year Ago
Fix directional scroll
1 Year Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
1 Year Ago
WIP better directional display when in TC range on pipes
1 Year Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
1 Year Ago
Fixed xylobones C4-B4 pitch shift being 0.9 instead of 0.5
1 Year Ago
Fixed bass guitar incorrect wav file naming on B2, C3, and C#3. Assignments still need updating.
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
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1 Year Ago
Fix for light proj params shader const not being updated when shadows are off
1 Year Ago
Merged the geometry of room modules
1 Year Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
1 Year Ago
placement test wip
1 Year Ago
Improved stability
1 Year Ago
- Only log client performance when in server - Reuse lists
1 Year Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
1 Year Ago
Finished procedural bunker dressing
1 Year Ago
wip/tests
1 Year Ago
baseline furnace balance pass
1 Year Ago
fixed/improved electric furnace bounds, volumes, collider
1 Year Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
1 Year Ago
Merge from main
1 Year Ago
Full game manifest update
1 Year Ago
Merge from industrial
1 Year Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
1 Year Ago
Refactor a bit so multiple people can connect to RC entities at the same time Only one player will receive control over RC entities which can be controlled though Computer station UI will show if you are in 'viewing only' mode when someone else has control Fix compile errors in different build modes
1 Year Ago
Better fix for the splitter > crafter blueprint scenario