115,314 Commits over 3,959 Days - 1.21cph!
Add menu option to turn instanced rendering on and off (called global rendering)
Rename `building_distance` to `global_render_distance`
Add `instanced_rendering` convar that is saved but only applies at startup
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merge from Attack Helicopter (hand position fixes)
launcher vm - set up ironsights correctly ( still needs ui screen)
Merge from main -> global_networked_bases
merge from global_networked_bases
Cherrypick
86832 (compile fixes)
Split InstancedPrefabConverter into 2 classes
Fix compile errors
Update global_networked_bases/2021
Increase initial size of mutlidraw buffer
Log info instead of error when resizing since it seems to work
Cherrypick
86780 (cache meshes for multidraw)
Added and Setup First Aid Cabinet Prop Prefab
override controller updates
brutalist skin creation gibs replacement list
merge from default_bp_changes
restoring
86637 default_bp_changes
brutalist building skin destruction gibs models /relink in prefabs
initial launcher 3p anims and override controller setup
Server experimental-release upload files
Fix attack helicopter gunner getting IK processing while holding a weapon
gave missile launcher worlmodel prefab correct collider bounds
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merge from HomingMissileLauncher
merge from Attack Helicopter
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Merge HomingVsPlayerHelis -> Main
Warning sounds in and working for all player helicopters
merge from bags_bottom_layer
merge from hotairballoon_deathscreen
ProceduralMapRail changes for testing
Radar lock/Radar warning audio WIP
gingerbread skin creation gibs replacement list
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI)
Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
Homing missile launcher worldmodel