115,714 Commits over 3,959 Days - 1.22cph!
Improved boat shore drift, improving the decision on whether to drift, and with new shore-direction and shore-distance calculations
Merge fixes
Reduced pickup time of unpacked parachute to 8s (was 12s)
Merge from main -> global_networked_bases
Added a couple of additional null checks to (per errors on Facepunch SEA1)
Reverted accidental TerrainMeta changes from
85561
Atlas for flares.
Scene backup.
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Contrail & flare progress backup
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Show loot panel when backpacks other than your equipped one are selected
quick retexture of the m39
Reduced screwdrivers texture resolution to 1024
Reduced suitcase texture resolution to 1024
Don't allow moving items into backpacks by drag & drop items onto them
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test for new 8x scope mesh & materials
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frontier wall and floor frames models and prefabs
Added LODs, colliders, and prefabs setup to suitcase models
Merge from airpatch_media
Merge from main/Attack Helicopter
Core building prefabs for frontier skin
Fixed wheel loading in invalid rotation if saved before
85774
Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
Merge Attack Helicopter -> Main
Increased the Cathode effect general sharpness as far as possible
Merge Attack Helicopter -> Main
Better turret interaction
New fixcars loadout modes (Paddy request)
Don't allow driver inputs while in auto-hover move
Post-process volume off by default
Gunner view is now higher resolution and less blurry/dusty
Don't network contents of backpacks, only network the backpack (so it can be shown on other players)
Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
Merge from airpatch_media
Merge from main/Attack Helicopter
Optimized F15 texture sizes.
Cheap F15 afterburner FX.