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115,744 Commits over 3,959 Days - 1.22cph!

1 Year Ago
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1 Year Ago
test for new 8x scope mesh & materials
1 Year Ago
save for asset zoo
1 Year Ago
gibs linkage pass
1 Year Ago
colliders linkage pass
1 Year Ago
merge from main
1 Year Ago
updated mesh
1 Year Ago
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1 Year Ago
frontier wall and floor frames models and prefabs
1 Year Ago
Added LODs, colliders, and prefabs setup to suitcase models
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Merge from main
1 Year Ago
Core building prefabs for frontier skin
1 Year Ago
some pivot offsets fixes
1 Year Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
1 Year Ago
Merge from main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Increased the Cathode effect general sharpness as far as possible
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Better turret interaction
1 Year Ago
New fixcars loadout modes (Paddy request)
1 Year Ago
Don't allow driver inputs while in auto-hover move
1 Year Ago
Post-process volume off by default
1 Year Ago
Gunner view is now higher resolution and less blurry/dusty
1 Year Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
1 Year Ago
Merge from airpatch_media
1 Year Ago
MonumentIsland scene
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
1 Year Ago
Prevent items being added to backpacks when in normal inventory
1 Year Ago
Show a different icon when the backpack is empty vs has items in it
1 Year Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
1 Year Ago
Fix normal items having a "Hold E" to pickup off the ground
1 Year Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
1 Year Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
1 Year Ago
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1 Year Ago
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1 Year Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
1 Year Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
1 Year Ago
Additional fixes to indirect lighting in the scene view not matching play mode
1 Year Ago
Fix players being unlootable from leftover v1 backpack code
1 Year Ago
Only show backpack inventory when clicking on your own backpack
1 Year Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
1 Year Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
1 Year Ago
Texture files. UV fixes. Scene backup.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Fix manual merge