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106,703 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
1 Year Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fixed deploy offet of press button so it can be placed near the floor
1 Year Ago
Fix right clicking into repair bench not swapping items
1 Year Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
1 Year Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
1 Year Ago
Updated industrial splitter mesh - fixed shader issues Added textures and setup material Replaced current splitter mesh with new mesh in prefab. - updated prefab (Jarryd will have to go through this)
1 Year Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
1 Year Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Main square snow machine setup
1 Year Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
1 Year Ago
Scene backup. Static always-on snow machine variant without the terrain effect.
1 Year Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
1 Year Ago
Armored door & double door 800 -> 1000 hp
1 Year Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)
1 Year Ago
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1 Year Ago
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1 Year Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
1 Year Ago
xmas_tree_pot_rug model and textures
1 Year Ago
Scene backup & prefab changes
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Scene backup & prefab tweaks
1 Year Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
1 Year Ago
Fixed ocean mesh not updating
1 Year Ago
Merge from parent
1 Year Ago
Low quality improvements
1 Year Ago
staticprop tinsel endcaps and some different colour material variations
1 Year Ago
Added new version of the splitter model + LODs Just need to texture it now.
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
1 Year Ago
Merge from animal_ai_topology
1 Year Ago
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming. Polar bears will now only ever roam to arctic & tundra biomes. As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
1 Year Ago
advent_star static prop
1 Year Ago
more sugar on gumdrops, tweaks to SSS
1 Year Ago
gumdrop_lights various colours, innitial prefab setup with test light
1 Year Ago
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
1 Year Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
1 Year Ago
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
1 Year Ago
merge from main
1 Year Ago
Remove unneeded card UI animation component
1 Year Ago
Merge MoreCabooseFixes -> Main
1 Year Ago
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
1 Year Ago
Improved demo shot compression
1 Year Ago
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.