115,805 Commits over 3,959 Days - 1.22cph!
Fixed players being unlootable again
Add backpack container when looting
Support moving backpack to corpse when dying (default it pops off you)
Update player lootpanel with backpack slot
Additional fixes to indirect lighting in the scene view not matching play mode
Fix players being unlootable from leftover v1 backpack code
Only show backpack inventory when clicking on your own backpack
Make the backpack panel resizable (so it only shows the slots it has capacity for)
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
Texture files.
UV fixes.
Scene backup.
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Merge from main -> hackweek_backpacks_2
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Add ServerRPC with 6 arguments
Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it
Implementing ideal container for backpack so right clicking items will go to backpack when it is open
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
Drop backpack when you are wounded or die
Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
frontier convex roofs re-export
fixed some netting collision between armor/basket
fixed incorrect metal albedo in LOD bake
HAB armor prefab with client/server distinction for colliders
specific collider mesh for HAB door
merge from texture_copy_editor_error
merge from jackhammer_3p_fix
merge from industrial_assetpool
merge from Attack Helicopter
Merge Attack Helicopter -> airpatch_media
Also show the "no ammo" crosshair if there's no gun at all
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
Crank up the "tape dust" briefly if just took damage
Increase cathode "tape dust" effect based on heli health fraction
Small mouse button icons added to the attack heli UI
Subtract previous commit, doing a simpler fix
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
More attack heli UI fixes
Attack heli range indicator now always functions
Show backpack inventory when selecting the backpack
Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks)
Add new itemcontainer type: `BackpackContents`
Allow players to move items into their backpack from within their inventory
Add backpack panel to UI where the player is
Removed most of the junk on my test map
Moved test map spawn point
Fixed broken attack heli monitor effect - assign main cam to canvas
Fixed WeaponRack compile and simplified code
Mesh candidate.
Scene backup.