reporust_rebootcancel

106,703 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Only make the debugcamera match the players fov the first time it's enabled
1 Year Ago
Scene backup
1 Year Ago
Unsaved beancan NPC change
1 Year Ago
Merge from main
1 Year Ago
Merge from misc_nov22_fixes
1 Year Ago
Root merge
1 Year Ago
Scene/level backup
1 Year Ago
Merge from underwater_throwables
1 Year Ago
Scene backup & prefab tweaks
1 Year Ago
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
1 Year Ago
Beancan grenades can no longer be thrown or dropped underwater Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
1 Year Ago
Merge from xmas_2022
1 Year Ago
Molotovs can no longer be thrown or dropped if the player is underwater Molotovs thrown into water will no longer briefly spawn flames
1 Year Ago
Fix microphone stands not applying pitch correctly
1 Year Ago
Extend Xylophone MIDI range (now C4 to C7)
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fix errors when using StaticTrainCaboose.entity
1 Year Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
1 Year Ago
Extend trumpet MIDI range (now A#2 to F#6)
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
missing file
1 Year Ago
baseline
1 Year Ago
snow_pile_3x6 model and prefab
1 Year Ago
Set temp menu icons to stop icon warning spam. Codegen.
1 Year Ago
Merge from parent
1 Year Ago
1 Year Ago
centred lights on light strips
1 Year Ago
merge from parent
1 Year Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
1 Year Ago
Added LookAtWeaponRack. Move and refactor some related hackweek code.
1 Year Ago
scaled up bulbs 40% and added varied colour version
1 Year Ago
Merge from water5
1 Year Ago
Bug fixes
1 Year Ago
Rename scripts. Fix NRE with throw mounted weapon sounds. Codegen.
1 Year Ago
Folder cleanup. Manifest.
1 Year Ago
model import settings
1 Year Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
1 Year Ago
Delete the stuff I added but don't need from Tom's previous hackweek branch.
1 Year Ago
merge from main, new branch
1 Year Ago
Updated xmas tunnel uvs
1 Year Ago
Candy trim texture
1 Year Ago
Junkpile scientist take cover for longer when attacker is far away
1 Year Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
1 Year Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
1 Year Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
1 Year Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
1 Year Ago
Flute now has MIDI notes from C4 - B6 Fixed some issues when pitching notes down
1 Year Ago
Unsaved acoustic guitar changes, raise note range to B5