reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

12 Months Ago
Merge from naval_missions
12 Months Ago
Merge from naval_missions
12 Months Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
12 Months Ago
Add new dwellings to manifest
12 Months Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
12 Months Ago
Remove accidentally comitted test script
12 Months Ago
Merge from parent
12 Months Ago
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
12 Months Ago
Print deep sea radiation amount in deepsea.printState command
12 Months Ago
Merge from naval_update
12 Months Ago
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists
12 Months Ago
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
12 Months Ago
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12 Months Ago
Tweaked end of deep sea wipe radiations
12 Months Ago
Hooked up lights and exhaust effect
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update/oilrig_boats
12 Months Ago
Missed one file
12 Months Ago
Possibly fixed NRE's when another player is placing a sail in range
12 Months Ago
wip deepsea transition grace period
12 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
12 Months Ago
Regen tropical 1 mesh chunks
12 Months Ago
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12 Months Ago
- Lerp properly - Dirty system - CLeanup fire system
12 Months Ago
merge from oilrig_boats
12 Months Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
12 Months Ago
Small Engine lighting & FX
12 Months Ago
Large oil rig do not spawn PT boats, only rhibs
12 Months Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
12 Months Ago
Now rename them so they match the order they get dynamically set to
12 Months Ago
Rename buoyancy transforms so I can tell which side is which
12 Months Ago
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12 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
12 Months Ago
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12 Months Ago
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12 Months Ago
Compile fix
12 Months Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
12 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
12 Months Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
12 Months Ago
Merge from ptboat_lightingfx
12 Months Ago
Finalized
12 Months Ago
Remove ramp sockets from hulls
12 Months Ago
Fixed Get Network Time compile error
12 Months Ago
Revert hull_square, fucked it.
12 Months Ago
Mege from parent
12 Months Ago
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12 Months Ago
merge from boat_building
12 Months Ago
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12 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
12 Months Ago
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