115,809 Commits over 3,959 Days - 1.22cph!
Moved test map spawn point
Fixed broken attack heli monitor effect - assign main cam to canvas
Fixed WeaponRack compile and simplified code
Mesh candidate.
Scene backup.
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn
Add backpack container to CRC hash when switching clothing
Taadaa now it shows on your back!
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
Hold E to pickup backpack instead of opening the radial menu
merge from BoatsAtWorldEdge
materials and texture setup
basic mesh setup
merge from spinner_tugboat_fix
merge from clan_chat_emoji_fix
cherrypicking convex roof corners fix
cherrypicking
85723 - Fixed "Missile Silo computer station kills you on mount"
Reapplied changes stomped in
85756
Ideal container when picking up and right clicking backpack
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld`
Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable`
Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
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Fixed the gunner compass being fubar
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Add crafting recipe for small backpack
Remove "move items from backpack container to backpack item"
Add buoyancy point to fix buoyant dropped items
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
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Further volume chnages to prevent wall rack stacking and certain exploit behavior
Add `buoyancy` option to WorldModel that will add Buoyancy script and assign the rigidbody
Switch RendererLOD to LodGroup for smallbackpack worldmodel
Fix empty backpack not accepted in backpack slot
PLay zipper sound when backpack is dropped but not quite working
Fixed indirect lighting in the scene view not matching play mode
Add yellow & orange variants of small backpack (via different textures)
Weapon stand angle check stricter
Fixed ClearAlpha being all whack on the gunner cam
small backpack .item changes
Added small backpack skinned model/prefab
merge from weapon_racks - DLC
Allow rotation of weapon rack stand
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets