reporust_rebootcancel

106,703 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
1 Year Ago
▉▊▉▉▋▅▉▉ ▌▊▍▄▄▍▊█ ▊▅▅▄▊ ▊▌▄ ▊█▊▇▍▊▅ ▉▇▍▅▇██▇ ▄▍▆▇▌▋▊ ▍▅ ▊▄▌▇ ▍▄▊▌▌█ ▌▇ ▉▅▉ ▆▉ █▋▄ ▌▆▄▆▋▅▅▇ ▇▍▇▄██▋▌▋▋▉▆▇ (▆▉▍▉▄█▋ ▋▅▆▆ ▌▍▇▇▄ ▊▉▌ ▌▆▉ ▌▅▌ ▌▄▇ ▊█▋▌█▊ ▊▋▅▊▋ ▊▇!)
1 Year Ago
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1 Year Ago
Add support for a different material to apply to the extruded parts of the pipe
1 Year Ago
Add a tiling UV pattern to the pipes
1 Year Ago
Added icon for simplelight (admin item)
1 Year Ago
Removed the various LODGroup and RendererLOD scripts from the Caboose Dressing prefab and combined them all into a single new LODGroup. Adjusted the cutoffs.
1 Year Ago
Icon scene backup
1 Year Ago
Added individual icons for NPC wearable items (scientist, peacekeeper, arctic scientist, heavy scientist, bandit guard, dweller jump suits + gas mask)
1 Year Ago
Fixed icon sharpening issues with a few wearable items
1 Year Ago
Merge from main
1 Year Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
1 Year Ago
Enable/disable the caboose window quads with the lights
1 Year Ago
Merge from xmas_2022
1 Year Ago
Bday09 scene + material backup
1 Year Ago
Basic lightbulb shader & related files
1 Year Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
1 Year Ago
Potential fix for NRE when clearing console on a fresh boot
1 Year Ago
Fixed the caboose ceiling light bulb being nigh on invisible when off
1 Year Ago
gingerbread man gibs lods
1 Year Ago
Fixed caboose bug causing lights to not work anymore
1 Year Ago
Improved handling on the small screen for having too many cards as well
1 Year Ago
Blackjack - Main screen handles the dealer having >7 cards
1 Year Ago
gingerbread man gibs
1 Year Ago
Merge Main -> MoreCabooseFixes
1 Year Ago
▋▄▇▌█▋▇██▇█▍▆ ▆█▍▉ "▌▅▅▌▌▋█▅▆" ▊▄▄▊▌▄▌ ▄▉▌ ▉▍▆▉+
1 Year Ago
Added cleaned static decor xmas prefabs for dressing purposes
1 Year Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.
1 Year Ago
Cleanup & naming
1 Year Ago
Removed RendererBatch script for water junk piles
1 Year Ago
Mats & scene backup
1 Year Ago
Merge from water5
1 Year Ago
Removed temp folder
1 Year Ago
run protobuf gen
1 Year Ago
For matt
1 Year Ago
Scene backup
1 Year Ago
Fixed supply drop red siren (light) animator culling close range
1 Year Ago
Junkpile bushes now block AI line of sight.
1 Year Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
1 Year Ago
Fixed door controller and bucksin typos
1 Year Ago
Updated fuel and food crate loot panel title
1 Year Ago
tweaked colour values, wip
1 Year Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
1 Year Ago
Removed car parts spawns from non vehicle junkpile spawns
1 Year Ago
Slightly lowered NPC junkpile chance
1 Year Ago
Made a MaterialPropertyBlockInspector to try and diagnose hair colouring issues
1 Year Ago
Merge Main -> MoreCabooseFixes
1 Year Ago
model_setup_2 importer preset
1 Year Ago
Bday09 scene + assets backup